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Carrying should pick a random Onion cyclically #8

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Espyo opened this issue Oct 31, 2013 · 0 comments
Open

Carrying should pick a random Onion cyclically #8

Espyo opened this issue Oct 31, 2013 · 0 comments

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@Espyo
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Espyo commented Oct 31, 2013

If a random Onion needs to be chosen to deliver the object to, pick it cyclically, instead of random every time.
For example: if I generate a new tie between Red, Yellow and Blue, pick Red. If I generate the same time again, pick Yellow. Then Blue, then Red, and so forth.

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