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Out-of-core watertight surface reconstruction from LiDAR point cloud
(Unity3D) Test multiplayer without building
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
Toy iOS + Metal AR Gaussian Splat Renderer
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
[NeurIPS 2024] Tetrahedron Splatting for 3D Generation
[BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
A simple to use holographic material for React Three Fiber
An A-Frame shader for creating stylized holograms from images and videos
code for CVPR2024 paper: DiffMOT: A Real-time Diffusion-based Multiple Object Tracker with Non-linear Prediction
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
An open-source project dedicated to tracking and segmenting any objects in videos, either automatically or interactively. The primary algorithms utilized include the Segment Anything Model (SAM) fo…
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
[ECCV2024] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
An easy-to-use dockable window manager for React, fully embracing hooks! -- https://hlorenzi.github.io/react-dockable/
[NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang