forked from minetest/minetest
-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multiplayer environments #18
Comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Problem
It should be possible to let multiple agents play the game.
Solutions
I want the server to be reusable between different environments, or for there to be a flag that turns off server creation if one already exists.
Alternatives
The multiplayer functionality will be inside one environment and the states will be dispatched to agents in the training code.
Additional context
I tried this, there are bugs.
The text was updated successfully, but these errors were encountered: