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collision.h
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collision.h
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_bloated.h"
#include <vector>
class Map;
class IGameDef;
class Environment;
class ActiveObject;
enum CollisionType
{
COLLISION_NODE,
COLLISION_OBJECT,
};
enum CollisionAxis
{
COLLISION_AXIS_NONE = -1,
COLLISION_AXIS_X,
COLLISION_AXIS_Y,
COLLISION_AXIS_Z,
};
struct CollisionInfo
{
CollisionInfo() = default;
CollisionType type = COLLISION_NODE;
CollisionAxis axis = COLLISION_AXIS_NONE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
ActiveObject *object = nullptr; // COLLISION_OBJECT