Starred repositories
In-editor scripting and sandboxing for Godot
🦠 Simulator for a particle system showing life-like behaviour.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Implementation of the .NET platform on top of the Java Virtual Machine
2D and 3D physics engines focused on performance.
Generic physics engine framework for Minecraft servers
ThinkingStudios / ObsidianUI
Forked from LambdAurora/SpruceUISpruceUI unofficial architectury port. A Minecraft library mod which adds a new abstraction to create GUI interfaces. Still close to the Vanilla design code-wise.
Repository for my open source Minecraft Mods
(Mostly) Vanilla style decorative blocks, (mostly) inspired by Victorian and Lovecraftian themes!
Library to facilitate the runtime addition and removal of minecraft dimensions.
Library to support creating dimensions at runtime
A compatibility layer that allows running Fabric mods on NeoForge
A Minecraft mod for changing climate and biomes without chunk boundaries
An example of how to use Steam Multiplayer Peer on Godot in an equivalent manner to ENetMultiplayerPeer.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.