Skip to content

A raylib binding for Beef programming language

License

Notifications You must be signed in to change notification settings

DerTee/raylib-beef

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Raylib-Beef

raylib-beef is a Beef wrapper library for Raylib 3.7, a simple and easy-to-use library. In combination with benefits of Beef programming language, making games is pure satisfaction!

Attention! This binding is still in development. Bugs may occur. You can download this library with binaries from Release page!






What is done

  • Bindings for:
    • raylib.h
    • raymath.h
    • rlgl.h (partly)
    • Easings.h

Important notes

  • there are no bindings for text manipulating methods
    • Beef already has custom methods for text manupulation
  • rlgl bindings are partly done
  • dynamic linking is not implemented, will be added later

TODO:

  • Rewrite examples to Beef
  • finish rlgl.h bindings

Quick Start (using Beef IDE)

  1. Download raylib-beef and copy it here: C:\Program Files\BeefLang\BeefLibs
  2. Right-click on your workspace and select Add from Installed and choose raylib-beef

  1. Make raylib-beef as a dependency of your project

4. Write some code:

using System;
using static raylib_beef.Raylib;

namespace YOUR_NAMESPACE_HERE
{
	class Program
	{
		public static int Main(String[] args)
		{
			let text = "Hello from Beef! Hope you have a good day!";

			SetConfigFlags(.FLAG_WINDOW_RESIZABLE);
			InitWindow(800, 600, "Hello world");
			SetTargetFPS(60);

			while (!WindowShouldClose())
			{
				BeginDrawing();

				ClearBackground(.(52, 52, 52, 255));

				var x = (GetScreenWidth() / 2) - (MeasureText(text, 35) / 2);
				var y = GetScreenHeight() / 2;

				DrawText(text, x, y, 35, .LIGHTGRAY);

				EndDrawing();
			}

			CloseWindow();
			return 0;
		}
	}
}
  1. Profit!

Provided libraries are compiled with these flags

Commandline options:
-DSUPPORT_FILEFORMAT_JPG:BOOL="1" 
-DGLFW_USE_HYBRID_HPG:BOOL="1" 
-DSUPPORT_FILEFORMAT_FLAC:BOOL="1" 
-DCUSTOMIZE_BUILD:BOOL="1" 
-DBUILD_EXAMPLES:BOOL="0" 
-DSUPPORT_FILEFORMAT_GIF:BOOL="1" 
-DSUPPORT_FILEFORMAT_TGA:BOOL="1" 

Cache file:
SUPPORT_FILEFORMAT_JPG:BOOL=1
GLFW_USE_HYBRID_HPG:BOOL=1
SUPPORT_FILEFORMAT_FLAC:BOOL=1
CUSTOMIZE_BUILD:BOOL=1
BUILD_EXAMPLES:BOOL=0
SUPPORT_FILEFORMAT_GIF:BOOL=1
SUPPORT_FILEFORMAT_TGA:BOOL=1

More Info

Contribution

I'll be glad for any contribution & pull requests

Notes

  • any other contributions than bugfixes needs to be placed to src/Extensions
    • this will separate additional helper functions from bindings
    • for example if you want to add some cool method for Vector3, you will create Vector3.bf in src/Extensions/Types and add that cool method to existing Vector3 type by using extensions statement

About

A raylib binding for Beef programming language

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Beef 100.0%