Highlights
- Pro
Stars
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity Node Editor: Lets you view and edit node graphs inside Unity
Roslynator is a set of code analysis tools for C#, powered by Roslyn.
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Add buttons to your inspector in Unity super easily with this simple attribute
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Node Based Dialogue System for Unity
🎲 ECS Framework for Unity Game Engine and .Net Platform
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
Auto save your scene at a set interval.
A wrapper around MoonSharp that allows easy development of moddable Unity games
Model-View-ViewModel Toolkit for Unity UIToolkit.
MEC Free port for Godot 4.x (C#)
An action/fighting game combo system utilizing the command pattern. For Unity/C#, created as a supplement for Unity e-book "Level up your code with game programming patterns"
a Unity project contains the code for recreation of the Imposter Mechanics from the Game Among Us.
Minimal UI library for unity. It provides modding capabilities via lua api.
A .NET Standard 2.0 MoonSharp wrapper library that enables easy binding of C# and Lua functions, and adds advanced Coroutine functionality for games. Not endorsed by MoonSharp
An attribute tag to speed up finding and selecting prefabs in Unity
Gotow Tutorial + Open Source WheelCollider Project for Unity 5