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Playing Reach today I noticed something that I have noticed as well in some other games using BJFC. The right analog stick does not always register when it is at full tilt (in this case, to the left). For example, when I move the right analog to the right, the game registers that it has fully tilted and my aim moves as fast as I have it set. When I move it left slowly, it never reaches full speed. If I jerk it left really fast it will sometimes move the camera at full speed. Ive tried doing calibrations for it within windows (which also saw it wasnt registering as fully tilted) and it didnt help. Its not an acceleration issue as I have it maxed out, so my camera always moves at full speed.
Im not sure if this is an issue with BJFC or my controller itself. It has shown up a few times. I dont remember having any issues with the controller on the switch itself, or through steam.
Any chance of getting a way to alter the outer edge of the sticks zone? So that they actuate at full tilt before physically being at full tilt?
The text was updated successfully, but these errors were encountered:
Playing Reach today I noticed something that I have noticed as well in some other games using BJFC. The right analog stick does not always register when it is at full tilt (in this case, to the left). For example, when I move the right analog to the right, the game registers that it has fully tilted and my aim moves as fast as I have it set. When I move it left slowly, it never reaches full speed. If I jerk it left really fast it will sometimes move the camera at full speed. Ive tried doing calibrations for it within windows (which also saw it wasnt registering as fully tilted) and it didnt help. Its not an acceleration issue as I have it maxed out, so my camera always moves at full speed.
Im not sure if this is an issue with BJFC or my controller itself. It has shown up a few times. I dont remember having any issues with the controller on the switch itself, or through steam.
Any chance of getting a way to alter the outer edge of the sticks zone? So that they actuate at full tilt before physically being at full tilt?
The text was updated successfully, but these errors were encountered: