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TransitionBase.cs
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TransitionBase.cs
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using System.Globalization;
using Ignis.Components.Web;
using Microsoft.AspNetCore.Components;
namespace Ignis.Components.HeadlessUI;
public abstract class TransitionBase : IgnisComponentBase, ICssClass, IHandleAfterRender
{
// this is needed for the transition to work properly and no frames are skipped.
private const int TransitionGraceDuration = 10;
private TransitionState _state = TransitionState.Default;
protected bool RenderContent { get; private set; }
[Parameter] public string? Enter { get; set; }
[Parameter] public string? EnterFrom { get; set; }
[Parameter] public string? EnterTo { get; set; }
[Parameter] public string? Leave { get; set; }
[Parameter] public string? LeaveFrom { get; set; }
[Parameter] public string? LeaveTo { get; set; }
[Parameter(CaptureUnmatchedValues = true)]
public IEnumerable<KeyValuePair<string, object?>>? AdditionalAttributes { get; set; }
/// <inheritdoc />
public string? CssClass
{
get
{
var originalClassString = AdditionalAttributes?.FirstOrDefault(a => string.Equals(a.Key, "class", StringComparison.OrdinalIgnoreCase));
return _state switch
{
TransitionState.Entering => $"{originalClassString?.Value} {Enter} {EnterFrom}".Trim(),
TransitionState.Entered => $"{originalClassString?.Value} {Enter} {EnterTo}".Trim(),
TransitionState.CanLeave => $"{originalClassString?.Value} {EnterTo}".Trim(),
TransitionState.Leaving => $"{originalClassString?.Value} {Leave} {LeaveFrom}".Trim(),
TransitionState.Left => $"{originalClassString?.Value} {Leave} {LeaveTo}".Trim(),
TransitionState.CanEnter => $"{originalClassString?.Value} {LeaveTo}".Trim(),
_ => originalClassString?.Value?.ToString()
};
}
}
/// <inheritdoc cref="IDynamicComponent" />
public IEnumerable<KeyValuePair<string, object?>>? Attributes
{
get
{
if (AdditionalAttributes != null)
{
foreach (var attribute in AdditionalAttributes)
{
if (string.Equals(attribute.Key, "class", StringComparison.OrdinalIgnoreCase)) continue;
yield return attribute;
}
}
yield return new KeyValuePair<string, object?>("class", CssClass);
}
}
[Inject] internal FrameTracker FrameTracker { get; set; } = null!;
protected virtual void EnterTransition(Action? continueWith = null)
{
if (_state != TransitionState.Default && _state != TransitionState.CanEnter) return;
RenderContent = true;
UpdateState(TransitionState.Entering, () =>
{
var (graceDuration, transitionDuration) = ParseDuration(Enter);
_ = Task.Delay(graceDuration).ContinueWith(__ =>
{
UpdateState(TransitionState.Entered, () =>
{
_ = Task.Delay(transitionDuration).ContinueWith(_ =>
{
UpdateState(TransitionState.CanLeave, continueWith);
});
});
});
});
}
protected virtual void LeaveTransition(Action? continueWith = null)
{
if (_state != TransitionState.Default && _state != TransitionState.CanLeave) return;
RenderContent = true;
UpdateState(TransitionState.Leaving, () =>
{
var (graceDuration, transitionDuration) = ParseDuration(Leave);
_ = Task.Delay(graceDuration).ContinueWith(__ =>
{
UpdateState(TransitionState.Left, () =>
{
_ = Task.Delay(transitionDuration).ContinueWith(_ =>
{
RenderContent = false;
UpdateState(TransitionState.CanEnter, continueWith);
});
});
});
});
}
private void UpdateState(TransitionState state, Action? continueWith)
{
if (FrameTracker.IsPending) return;
_state = state;
if (continueWith != null) FrameTracker.ExecuteOnNextFrame(this, continueWith);
Update(async: true);
}
/// <inheritdoc />
public virtual Task OnAfterRenderAsync()
{
FrameTracker.OnAfterRender();
return Task.CompletedTask;
}
private static (int, int) ParseDuration(string? classString)
{
var durationClass = classString?.Split(' ')
.Select(v => v.Trim().Split(':')[v.Trim().Split(':').Length - 1])
.FirstOrDefault(v => v.StartsWith("duration-", StringComparison.Ordinal));
if (durationClass == null) return (0, 0);
var factor = 1;
var durationString = durationClass.Split('-')[durationClass.Split('-').Length - 1];
// ReSharper disable once InvertIf
if (durationString.StartsWith('['))
{
durationString = durationString.TrimStart('[').TrimEnd(']').ToLowerInvariant();
if (durationString.EndsWith("ms", StringComparison.Ordinal))
{
durationString = durationString[..^2];
}
else if (durationString.EndsWith('s'))
{
durationString = durationString[..^1];
factor = 1000;
}
else return (0, 0);
}
var duration = int.Parse(durationString, CultureInfo.InvariantCulture) * factor;
if (duration <= 0) return (0, 0);
return duration < TransitionGraceDuration
? (0, duration)
: (TransitionGraceDuration, duration - TransitionGraceDuration);
}
private enum TransitionState
{
Default,
CanEnter,
Entering,
Entered,
CanLeave,
Leaving,
Left
}
}