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boundary elements.cpp
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boundary elements.cpp
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#include <bits/stdc++.h>
using namespace std;
struct Node {
int data;
struct Node *left, *right;
};
vector<int> el;
void leftBoundary(Node *root)
{
if(!root)
return;
if(find(el.begin(),el.end(),root->data)==el.end())
el.push_back(root->data);
if(root->left)
leftBoundary(root->left);
else
leftBoundary(root->right);
}
void leafNodes(Node *root)
{
if(!root)
return;
if(!root->left && !root->right)
if(find(el.begin(),el.end(),root->data)==el.end())
el.push_back(root->data);
leafNodes(root->left);
leafNodes(root->right);
}
void rightBoundary(Node *root)
{
if(!root)
return;
if(root->right)
rightBoundary(root->right);
else
rightBoundary(root->left);
if(find(el.begin(),el.end(),root->data)==el.end())
el.push_back(root->data);
}
void printBoundary(Node *root)
{
if(!root)
return;
leftBoundary(root);
leafNodes(root);
rightBoundary(root);
int i;
for(i=0;i<el.size();i++)
cout<<el[i]<<" ";
cout<<endl;
}
Node* newNode(int data)
{
Node* temp = (Node*)malloc(sizeof(Node));
temp->data = data;
temp->left = temp->right = NULL;
return temp;
}
int main()
{
// Let us construct the tree given in the above diagram
struct Node* root = newNode(20);
root->left = newNode(8);
root->left->left = newNode(4);
root->left->right = newNode(12);
root->left->right->left = newNode(10);
root->left->right->right = newNode(14);
root->right = newNode(22);
root->right->right = newNode(25);
printBoundary(root);
return 0;
}