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I am trying to find out what sequence of rotations is used for euler angles, however it is not mentioned anywhere as far as I know.
I assumed it to be XYZ but there is some discrepancy with the expected rotation, but perhaps there is an error somewhere in my code.
blender is using XYZ euler angles per default, so the problem is probably somewhere else. You can also set the rotation via set_rotation_mat() or set the full pose of the object via set_local2world_mat(). Maybe these work better for you?
Describe the issue
I am trying to find out what sequence of rotations is used for euler angles, however it is not mentioned anywhere as far as I know.
I assumed it to be
XYZ
but there is some discrepancy with the expected rotation, but perhaps there is an error somewhere in my code.Minimal code example
Files required to run the code
No response
Expected behavior
I expect to find the correct sequence of Euler rotations ('XYZ', 'ZYZ', 'ZXY' or something else)
From wikipedia
BlenderProc version
v2.6.1
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