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I try to flip the y and z axes direction of the camera-to-world matrix but it seems that it is not enough. when I train generalizable Gaussian Splatting on DL3DV. The RGB loss suddenly increased a lot and failed.
c2w[..., :, 1:3] *= -1
The text was updated successfully, but these errors were encountered:
I try to flip the y and z axes direction of the camera-to-world matrix but it seems that it is not enough. when I train generalizable Gaussian Splatting on DL3DV. The RGB loss suddenly increased a lot and failed.
The text was updated successfully, but these errors were encountered: