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BreakOut.BrickDeco.js
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BreakOut.BrickDeco.js
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/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Couchfriends
* www.couchfriends.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* Brick object
* @constructor
*/
BreakOut.BrickDeco = function (settings) {
BreakOut.Brick.call(this, settings);
settings = settings || {};
settings.texture = settings.texture || 'brickdeco001.png';
settings.normalTexture = settings.normalTexture || 'brickdeco001-normal.png';
this.name = 'brick';
this.team = '';
this.texture = settings.texture;
this.normalTexture = settings.normalTexture;
};
BreakOut.BrickDeco.prototype = Object.create(BreakOut.Brick.prototype);
BreakOut.BrickDeco.prototype.init = function (settings) {
this.texture = PIXI.Texture.fromImage(BreakOut.settings.assetDir + this.texture);
this.object = new PIXI.Sprite(this.texture);
this.object.anchor.x = .5;
this.object.anchor.y = .5;
if (BreakOut.settings.lighting == true) {
var normalMapTexture = PIXI.Texture.fromImage(BreakOut.settings.assetDir + this.normalTexture);
this.object.normalTexture = normalMapTexture;
}
};
BreakOut.BrickDeco.prototype.damage = function (ball) {
if (typeof BreakOut.score[this.team] != 'undefined') {
BreakOut.score[this.team] = Math.floor(BreakOut.score[this.team] * .5);
vibrate(this.team, 500);
}
};