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openvr_driver.h
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openvr_driver.h
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#pragma once
// openvr_driver.h
//========= Copyright Valve Corporation ============https://
// Dynamically generated file. Do not modify this file directly.
#ifndef _OPENVR_DRIVER_API
#define _OPENVR_DRIVER_API
#include <stdint.h>
// vrtypes.h
#ifndef _INCLUDE_VRTYPES_H
#define _INCLUDE_VRTYPES_H
// Forward declarations to avoid requiring vulkan.h
struct VkDevice_T;
struct VkPhysicalDevice_T;
struct VkInstance_T;
struct VkQueue_T;
// Forward declarations to avoid requiring d3d12.h
struct ID3D12Resource;
struct ID3D12CommandQueue;
namespace vr
{
#pragma pack( push, 8 )
typedef void* glSharedTextureHandle_t;
typedef int32_t glInt_t;
typedef uint32_t glUInt_t;
// right-handed system
// +y is up
// +x is to the right
// -z is going away from you
// Distance unit is meters
struct HmdMatrix34_t
{
float m[3][4];
};
struct HmdMatrix44_t
{
float m[4][4];
};
struct HmdVector3_t
{
float v[3];
};
struct HmdVector4_t
{
float v[4];
};
struct HmdVector3d_t
{
double v[3];
};
struct HmdVector2_t
{
float v[2];
};
struct HmdQuaternion_t
{
double w, x, y, z;
};
struct HmdColor_t
{
float r, g, b, a;
};
struct HmdQuad_t
{
HmdVector3_t vCorners[ 4 ];
};
struct HmdRect2_t
{
HmdVector2_t vTopLeft;
HmdVector2_t vBottomRight;
};
/** Used to return the post-distortion UVs for each color channel.
* UVs range from 0 to 1 with 0,0 in the upper left corner of the
* source render target. The 0,0 to 1,1 range covers a single eye. */
struct DistortionCoordinates_t
{
float rfRed[2];
float rfGreen[2];
float rfBlue[2];
};
enum EVREye
{
Eye_Left = 0,
Eye_Right = 1
};
enum ETextureType
{
TextureType_DirectX = 0, // Handle is an ID3D11Texture
TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef
TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
};
enum EColorSpace
{
ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
};
struct Texture_t
{
void* handle; // See ETextureType definition above
ETextureType eType;
EColorSpace eColorSpace;
};
// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
typedef uint64_t SharedTextureHandle_t;
#define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0)
enum ETrackingResult
{
TrackingResult_Uninitialized = 1,
TrackingResult_Calibrating_InProgress = 100,
TrackingResult_Calibrating_OutOfRange = 101,
TrackingResult_Running_OK = 200,
TrackingResult_Running_OutOfRange = 201,
};
typedef uint32_t DriverId_t;
static const uint32_t k_nDriverNone = 0xFFFFFFFF;
static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
/** Used to pass device IDs to API calls */
typedef uint32_t TrackedDeviceIndex_t;
static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
static const uint32_t k_unMaxTrackedDeviceCount = 16;
static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
/** Describes what kind of object is being tracked at a given ID */
enum ETrackedDeviceClass
{
TrackedDeviceClass_Invalid = 0, // the ID was not valid.
TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
TrackedDeviceClass_Controller = 2, // Tracked controllers
TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers
TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
};
/** Describes what specific role associated with a tracked device */
enum ETrackedControllerRole
{
TrackedControllerRole_Invalid = 0, // Invalid value for controller type
TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
};
/** describes a single pose for a tracked object */
struct TrackedDevicePose_t
{
HmdMatrix34_t mDeviceToAbsoluteTracking;
HmdVector3_t vVelocity; // velocity in tracker space in m/s
HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
ETrackingResult eTrackingResult;
bool bPoseIsValid;
// This indicates that there is a device connected for this spot in the pose array.
// It could go from true to false if the user unplugs the device.
bool bDeviceIsConnected;
};
/** Identifies which style of tracking origin the application wants to use
* for the poses it is requesting */
enum ETrackingUniverseOrigin
{
TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one.
};
// Refers to a single container of properties
typedef uint64_t PropertyContainerHandle_t;
typedef uint32_t PropertyTypeTag_t;
static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
// Use these tags to set/get common types as struct properties
static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
static const PropertyTypeTag_t k_unStringPropertyTag = 5;
static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
/** Each entry in this enum represents a property that can be retrieved about a
* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
enum ETrackedDeviceProperty
{
Prop_Invalid = 0,
// general properties that apply to all device classes
Prop_TrackingSystemName_String = 1000,
Prop_ModelNumber_String = 1001,
Prop_SerialNumber_String = 1002,
Prop_RenderModelName_String = 1003,
Prop_WillDriftInYaw_Bool = 1004,
Prop_ManufacturerName_String = 1005,
Prop_TrackingFirmwareVersion_String = 1006,
Prop_HardwareRevision_String = 1007,
Prop_AllWirelessDongleDescriptions_String = 1008,
Prop_ConnectedWirelessDongle_String = 1009,
Prop_DeviceIsWireless_Bool = 1010,
Prop_DeviceIsCharging_Bool = 1011,
Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
Prop_StatusDisplayTransform_Matrix34 = 1013,
Prop_Firmware_UpdateAvailable_Bool = 1014,
Prop_Firmware_ManualUpdate_Bool = 1015,
Prop_Firmware_ManualUpdateURL_String = 1016,
Prop_HardwareRevision_Uint64 = 1017,
Prop_FirmwareVersion_Uint64 = 1018,
Prop_FPGAVersion_Uint64 = 1019,
Prop_VRCVersion_Uint64 = 1020,
Prop_RadioVersion_Uint64 = 1021,
Prop_DongleVersion_Uint64 = 1022,
Prop_BlockServerShutdown_Bool = 1023,
Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
Prop_ContainsProximitySensor_Bool = 1025,
Prop_DeviceProvidesBatteryStatus_Bool = 1026,
Prop_DeviceCanPowerOff_Bool = 1027,
Prop_Firmware_ProgrammingTarget_String = 1028,
Prop_DeviceClass_Int32 = 1029,
Prop_HasCamera_Bool = 1030,
Prop_DriverVersion_String = 1031,
Prop_Firmware_ForceUpdateRequired_Bool = 1032,
Prop_ViveSystemButtonFixRequired_Bool = 1033,
Prop_ParentDriver_Uint64 = 1034,
Prop_ResourceRoot_String = 1035,
// Properties that are unique to TrackedDeviceClass_HMD
Prop_ReportsTimeSinceVSync_Bool = 2000,
Prop_SecondsFromVsyncToPhotons_Float = 2001,
Prop_DisplayFrequency_Float = 2002,
Prop_UserIpdMeters_Float = 2003,
Prop_CurrentUniverseId_Uint64 = 2004,
Prop_PreviousUniverseId_Uint64 = 2005,
Prop_DisplayFirmwareVersion_Uint64 = 2006,
Prop_IsOnDesktop_Bool = 2007,
Prop_DisplayMCType_Int32 = 2008,
Prop_DisplayMCOffset_Float = 2009,
Prop_DisplayMCScale_Float = 2010,
Prop_EdidVendorID_Int32 = 2011,
Prop_DisplayMCImageLeft_String = 2012,
Prop_DisplayMCImageRight_String = 2013,
Prop_DisplayGCBlackClamp_Float = 2014,
Prop_EdidProductID_Int32 = 2015,
Prop_CameraToHeadTransform_Matrix34 = 2016,
Prop_DisplayGCType_Int32 = 2017,
Prop_DisplayGCOffset_Float = 2018,
Prop_DisplayGCScale_Float = 2019,
Prop_DisplayGCPrescale_Float = 2020,
Prop_DisplayGCImage_String = 2021,
Prop_LensCenterLeftU_Float = 2022,
Prop_LensCenterLeftV_Float = 2023,
Prop_LensCenterRightU_Float = 2024,
Prop_LensCenterRightV_Float = 2025,
Prop_UserHeadToEyeDepthMeters_Float = 2026,
Prop_CameraFirmwareVersion_Uint64 = 2027,
Prop_CameraFirmwareDescription_String = 2028,
Prop_DisplayFPGAVersion_Uint64 = 2029,
Prop_DisplayBootloaderVersion_Uint64 = 2030,
Prop_DisplayHardwareVersion_Uint64 = 2031,
Prop_AudioFirmwareVersion_Uint64 = 2032,
Prop_CameraCompatibilityMode_Int32 = 2033,
Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
Prop_DisplaySuppressed_Bool = 2036,
Prop_DisplayAllowNightMode_Bool = 2037,
Prop_DisplayMCImageWidth_Int32 = 2038,
Prop_DisplayMCImageHeight_Int32 = 2039,
Prop_DisplayMCImageNumChannels_Int32 = 2040,
Prop_DisplayMCImageData_Binary = 2041,
Prop_SecondsFromPhotonsToVblank_Float = 2042,
Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043,
Prop_DisplayDebugMode_Bool = 2044,
Prop_GraphicsAdapterLuid_Uint64 = 2045,
Prop_DriverProvidedChaperonePath_String = 2048,
// Properties that are unique to TrackedDeviceClass_Controller
Prop_AttachedDeviceId_String = 3000,
Prop_SupportedButtons_Uint64 = 3001,
Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
// Properties that are unique to TrackedDeviceClass_TrackingReference
Prop_FieldOfViewLeftDegrees_Float = 4000,
Prop_FieldOfViewRightDegrees_Float = 4001,
Prop_FieldOfViewTopDegrees_Float = 4002,
Prop_FieldOfViewBottomDegrees_Float = 4003,
Prop_TrackingRangeMinimumMeters_Float = 4004,
Prop_TrackingRangeMaximumMeters_Float = 4005,
Prop_ModeLabel_String = 4006,
// Properties that are used for user interface like icons names
Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties.
Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
// Properties that are used by helpers, but are opaque to applications
Prop_DisplayHiddenArea_Binary_Start = 5100,
Prop_DisplayHiddenArea_Binary_End = 5150,
// Properties that are unique to drivers
Prop_UserConfigPath_String = 6000,
Prop_InstallPath_String = 6001,
Prop_HasDisplayComponent_Bool = 6002,
Prop_HasControllerComponent_Bool = 6003,
Prop_HasCameraComponent_Bool = 6004,
Prop_HasDriverDirectModeComponent_Bool = 6005,
Prop_HasVirtualDisplayComponent_Bool = 6006,
// Vendors are free to expose private debug data in this reserved region
Prop_VendorSpecific_Reserved_Start = 10000,
Prop_VendorSpecific_Reserved_End = 10999,
};
/** No string property will ever be longer than this length */
static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
/** Used to return errors that occur when reading properties. */
enum ETrackedPropertyError
{
TrackedProp_Success = 0,
TrackedProp_WrongDataType = 1,
TrackedProp_WrongDeviceClass = 2,
TrackedProp_BufferTooSmall = 3,
TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
TrackedProp_InvalidDevice = 5,
TrackedProp_CouldNotContactServer = 6,
TrackedProp_ValueNotProvidedByDevice = 7,
TrackedProp_StringExceedsMaximumLength = 8,
TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
TrackedProp_PermissionDenied = 10,
TrackedProp_InvalidOperation = 11,
};
/** Allows the application to control what part of the provided texture will be used in the
* frame buffer. */
struct VRTextureBounds_t
{
float uMin, vMin;
float uMax, vMax;
};
/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
enum EVRSubmitFlags
{
// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
Submit_Default = 0x00,
// App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
// barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
// vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
Submit_LensDistortionAlreadyApplied = 0x01,
// If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
Submit_GlRenderBuffer = 0x02,
// Do not use
Submit_Reserved = 0x04,
};
/** Data required for passing Vulkan textures to IVRCompositor::Submit.
* Be sure to call OpenVR_Shutdown before destroying these resources. */
struct VRVulkanTextureData_t
{
uint64_t m_nImage; // VkImage
VkDevice_T *m_pDevice;
VkPhysicalDevice_T *m_pPhysicalDevice;
VkInstance_T *m_pInstance;
VkQueue_T *m_pQueue;
uint32_t m_nQueueFamilyIndex;
uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
};
/** Data required for passing D3D12 textures to IVRCompositor::Submit.
* Be sure to call OpenVR_Shutdown before destroying these resources. */
struct D3D12TextureData_t
{
ID3D12Resource *m_pResource;
ID3D12CommandQueue *m_pCommandQueue;
uint32_t m_nNodeMask;
};
/** Status of the overall system or tracked objects */
enum EVRState
{
VRState_Undefined = -1,
VRState_Off = 0,
VRState_Searching = 1,
VRState_Searching_Alert = 2,
VRState_Ready = 3,
VRState_Ready_Alert = 4,
VRState_NotReady = 5,
VRState_Standby = 6,
VRState_Ready_Alert_Low = 7,
};
/** The types of events that could be posted (and what the parameters mean for each event type) */
enum EVREventType
{
VREvent_None = 0,
VREvent_TrackedDeviceActivated = 100,
VREvent_TrackedDeviceDeactivated = 101,
VREvent_TrackedDeviceUpdated = 102,
VREvent_TrackedDeviceUserInteractionStarted = 103,
VREvent_TrackedDeviceUserInteractionEnded = 104,
VREvent_IpdChanged = 105,
VREvent_EnterStandbyMode = 106,
VREvent_LeaveStandbyMode = 107,
VREvent_TrackedDeviceRoleChanged = 108,
VREvent_WatchdogWakeUpRequested = 109,
VREvent_LensDistortionChanged = 110,
VREvent_PropertyChanged = 111,
VREvent_WirelessDisconnect = 112,
VREvent_WirelessReconnect = 113,
VREvent_ButtonPress = 200, // data is controller
VREvent_ButtonUnpress = 201, // data is controller
VREvent_ButtonTouch = 202, // data is controller
VREvent_ButtonUntouch = 203, // data is controller
VREvent_MouseMove = 300, // data is mouse
VREvent_MouseButtonDown = 301, // data is mouse
VREvent_MouseButtonUp = 302, // data is mouse
VREvent_FocusEnter = 303, // data is overlay
VREvent_FocusLeave = 304, // data is overlay
VREvent_Scroll = 305, // data is mouse
VREvent_TouchPadMove = 306, // data is mouse
VREvent_OverlayFocusChanged = 307, // data is overlay, global event
VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
VREvent_InputFocusReleased = 401, // data is process DEPRECATED
VREvent_SceneFocusLost = 402, // data is process
VREvent_SceneFocusGained = 403, // data is process
VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
VREvent_InputFocusChanged = 406, // data is process
VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
VREvent_OverlayShown = 500,
VREvent_OverlayHidden = 501,
VREvent_DashboardActivated = 502,
VREvent_DashboardDeactivated = 503,
VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay
VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
VREvent_ResetDashboard = 506, // Send to the overlay manager
VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
VREvent_OverlaySharedTextureChanged = 513,
VREvent_DashboardGuideButtonDown = 514,
VREvent_DashboardGuideButtonUp = 515,
VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
VREvent_DashboardOverlayCreated = 518,
// Screenshot API
VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
VREvent_PrimaryDashboardDeviceChanged = 525,
VREvent_Notification_Shown = 600,
VREvent_Notification_Hidden = 601,
VREvent_Notification_BeginInteraction = 602,
VREvent_Notification_Destroyed = 603,
VREvent_Quit = 700, // data is process
VREvent_ProcessQuit = 701, // data is process
VREvent_QuitAborted_UserPrompt = 702, // data is process
VREvent_QuitAcknowledged = 703, // data is process
VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
VREvent_ChaperoneDataHasChanged = 800,
VREvent_ChaperoneUniverseHasChanged = 801,
VREvent_ChaperoneTempDataHasChanged = 802,
VREvent_ChaperoneSettingsHaveChanged = 803,
VREvent_SeatedZeroPoseReset = 804,
VREvent_AudioSettingsHaveChanged = 820,
VREvent_BackgroundSettingHasChanged = 850,
VREvent_CameraSettingsHaveChanged = 851,
VREvent_ReprojectionSettingHasChanged = 852,
VREvent_ModelSkinSettingsHaveChanged = 853,
VREvent_EnvironmentSettingsHaveChanged = 854,
VREvent_PowerSettingsHaveChanged = 855,
VREvent_EnableHomeAppSettingsHaveChanged = 856,
VREvent_StatusUpdate = 900,
VREvent_MCImageUpdated = 1000,
VREvent_FirmwareUpdateStarted = 1100,
VREvent_FirmwareUpdateFinished = 1101,
VREvent_KeyboardClosed = 1200,
VREvent_KeyboardCharInput = 1201,
VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
VREvent_ApplicationTransitionStarted = 1300,
VREvent_ApplicationTransitionAborted = 1301,
VREvent_ApplicationTransitionNewAppStarted = 1302,
VREvent_ApplicationListUpdated = 1303,
VREvent_ApplicationMimeTypeLoad = 1304,
VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
VREvent_ProcessConnected = 1306,
VREvent_ProcessDisconnected = 1307,
VREvent_Compositor_MirrorWindowShown = 1400,
VREvent_Compositor_MirrorWindowHidden = 1401,
VREvent_Compositor_ChaperoneBoundsShown = 1410,
VREvent_Compositor_ChaperoneBoundsHidden = 1411,
VREvent_TrackedCamera_StartVideoStream = 1500,
VREvent_TrackedCamera_StopVideoStream = 1501,
VREvent_TrackedCamera_PauseVideoStream = 1502,
VREvent_TrackedCamera_ResumeVideoStream = 1503,
VREvent_TrackedCamera_EditingSurface = 1550,
VREvent_PerformanceTest_EnableCapture = 1600,
VREvent_PerformanceTest_DisableCapture = 1601,
VREvent_PerformanceTest_FidelityLevel = 1602,
VREvent_MessageOverlay_Closed = 1650,
// Vendors are free to expose private events in this reserved region
VREvent_VendorSpecific_Reserved_Start = 10000,
VREvent_VendorSpecific_Reserved_End = 19999,
};
/** Level of Hmd activity */
// UserInteraction_Timeout means the device is in the process of timing out.
// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
enum EDeviceActivityLevel
{
k_EDeviceActivityLevel_Unknown = -1,
k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds
k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now
k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds
k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management)
};
/** VR controller button and axis IDs */
enum EVRButtonId
{
k_EButton_System = 0,
k_EButton_ApplicationMenu = 1,
k_EButton_Grip = 2,
k_EButton_DPad_Left = 3,
k_EButton_DPad_Up = 4,
k_EButton_DPad_Right = 5,
k_EButton_DPad_Down = 6,
k_EButton_A = 7,
k_EButton_ProximitySensor = 31,
k_EButton_Axis0 = 32,
k_EButton_Axis1 = 33,
k_EButton_Axis2 = 34,
k_EButton_Axis3 = 35,
k_EButton_Axis4 = 36,
// aliases for well known controllers
k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
k_EButton_SteamVR_Trigger = k_EButton_Axis1,
k_EButton_Dashboard_Back = k_EButton_Grip,
k_EButton_Max = 64
};
inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
/** used for controller button events */
struct VREvent_Controller_t
{
uint32_t button; // EVRButtonId enum
};
/** used for simulated mouse events in overlay space */
enum EVRMouseButton
{
VRMouseButton_Left = 0x0001,
VRMouseButton_Right = 0x0002,
VRMouseButton_Middle = 0x0004,
};
/** used for simulated mouse events in overlay space */
struct VREvent_Mouse_t
{
float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
uint32_t button; // EVRMouseButton enum
};
/** used for simulated mouse wheel scroll in overlay space */
struct VREvent_Scroll_t
{
float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe
uint32_t repeatCount;
};
/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
is on the touchpad (or just released from it)
**/
struct VREvent_TouchPadMove_t
{
// true if the users finger is detected on the touch pad
bool bFingerDown;
// How long the finger has been down in seconds
float flSecondsFingerDown;
// These values indicate the starting finger position (so you can do some basic swipe stuff)
float fValueXFirst;
float fValueYFirst;
// This is the raw sampled coordinate without deadzoning
float fValueXRaw;
float fValueYRaw;
};
/** notification related events. Details will still change at this point */
struct VREvent_Notification_t
{
uint64_t ulUserValue;
uint32_t notificationId;
};
/** Used for events about processes */
struct VREvent_Process_t
{
uint32_t pid;
uint32_t oldPid;
bool bForced;
};
/** Used for a few events about overlays */
struct VREvent_Overlay_t
{
uint64_t overlayHandle;
};
/** Used for a few events about overlays */
struct VREvent_Status_t
{
uint32_t statusState; // EVRState enum
};
/** Used for keyboard events **/
struct VREvent_Keyboard_t
{
char cNewInput[8]; // Up to 11 bytes of new input
uint64_t uUserValue; // Possible flags about the new input
};
struct VREvent_Ipd_t
{
float ipdMeters;
};
struct VREvent_Chaperone_t
{
uint64_t m_nPreviousUniverse;
uint64_t m_nCurrentUniverse;
};
/** Not actually used for any events */
struct VREvent_Reserved_t
{
uint64_t reserved0;
uint64_t reserved1;
};
struct VREvent_PerformanceTest_t
{
uint32_t m_nFidelityLevel;
};
struct VREvent_SeatedZeroPoseReset_t
{
bool bResetBySystemMenu;
};
struct VREvent_Screenshot_t
{
uint32_t handle;
uint32_t type;
};
struct VREvent_ScreenshotProgress_t
{
float progress;
};
struct VREvent_ApplicationLaunch_t
{
uint32_t pid;
uint32_t unArgsHandle;
};
struct VREvent_EditingCameraSurface_t
{
uint64_t overlayHandle;
uint32_t nVisualMode;
};
struct VREvent_MessageOverlay_t
{
uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
};
struct VREvent_Property_t
{
PropertyContainerHandle_t container;
ETrackedDeviceProperty prop;
};
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
typedef union
{
VREvent_Reserved_t reserved;
VREvent_Controller_t controller;
VREvent_Mouse_t mouse;
VREvent_Scroll_t scroll;
VREvent_Process_t process;
VREvent_Notification_t notification;
VREvent_Overlay_t overlay;
VREvent_Status_t status;
VREvent_Keyboard_t keyboard;
VREvent_Ipd_t ipd;
VREvent_Chaperone_t chaperone;
VREvent_PerformanceTest_t performanceTest;
VREvent_TouchPadMove_t touchPadMove;
VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
VREvent_Screenshot_t screenshot;
VREvent_ScreenshotProgress_t screenshotProgress;
VREvent_ApplicationLaunch_t applicationLaunch;
VREvent_EditingCameraSurface_t cameraSurface;
VREvent_MessageOverlay_t messageOverlay;
VREvent_Property_t property;
} VREvent_Data_t;
#if defined(__linux__) || defined(__APPLE__)
// This structure was originally defined mis-packed on Linux, preserved for
// compatibility.
#pragma pack( push, 4 )
#endif
/** An event posted by the server to all running applications */
struct VREvent_t
{
uint32_t eventType; // EVREventType enum
TrackedDeviceIndex_t trackedDeviceIndex;
float eventAgeSeconds;
// event data must be the end of the struct as its size is variable
VREvent_Data_t data;
};
#if defined(__linux__) || defined(__APPLE__)
#pragma pack( pop )
#endif
/** The mesh to draw into the stencil (or depth) buffer to perform
* early stencil (or depth) kills of pixels that will never appear on the HMD.
* This mesh draws on all the pixels that will be hidden after distortion.
*
* If the HMD does not provide a visible area mesh pVertexData will be
* NULL and unTriangleCount will be 0. */
struct HiddenAreaMesh_t
{
const HmdVector2_t *pVertexData;
uint32_t unTriangleCount;
};
enum EHiddenAreaMeshType
{
k_eHiddenAreaMesh_Standard = 0,
k_eHiddenAreaMesh_Inverse = 1,
k_eHiddenAreaMesh_LineLoop = 2,
k_eHiddenAreaMesh_Max = 3,
};
/** Identifies what kind of axis is on the controller at index n. Read this type
* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
*/
enum EVRControllerAxisType
{
k_eControllerAxis_None = 0,
k_eControllerAxis_TrackPad = 1,
k_eControllerAxis_Joystick = 2,
k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
};
/** contains information about one axis on the controller */
struct VRControllerAxis_t
{
float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
};
/** the number of axes in the controller state */
static const uint32_t k_unControllerStateAxisCount = 5;
#if defined(__linux__) || defined(__APPLE__)
// This structure was originally defined mis-packed on Linux, preserved for
// compatibility.
#pragma pack( push, 4 )
#endif
/** Holds all the state of a controller at one moment in time. */
struct VRControllerState001_t
{
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32_t unPacketNum;
// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
uint64_t ulButtonPressed;
uint64_t ulButtonTouched;
// Axis data for the controller's analog inputs
VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
};
#if defined(__linux__) || defined(__APPLE__)
#pragma pack( pop )
#endif
typedef VRControllerState001_t VRControllerState_t;
/** determines how to provide output to the application of various event processing functions. */
enum EVRControllerEventOutputType
{
ControllerEventOutput_OSEvents = 0,
ControllerEventOutput_VREvents = 1,
};
/** Collision Bounds Style */
enum ECollisionBoundsStyle
{
COLLISION_BOUNDS_STYLE_BEGINNER = 0,
COLLISION_BOUNDS_STYLE_INTERMEDIATE,
COLLISION_BOUNDS_STYLE_SQUARES,
COLLISION_BOUNDS_STYLE_ADVANCED,
COLLISION_BOUNDS_STYLE_NONE,
COLLISION_BOUNDS_STYLE_COUNT
};
/** Allows the application to customize how the overlay appears in the compositor */
struct Compositor_OverlaySettings
{
uint32_t size; // sizeof(Compositor_OverlaySettings)
bool curved, antialias;
float scale, distance, alpha;
float uOffset, vOffset, uScale, vScale;
float gridDivs, gridWidth, gridScale;
HmdMatrix44_t transform;
};
/** used to refer to a single VR overlay */
typedef uint64_t VROverlayHandle_t;
static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
/** Errors that can occur around VR overlays */
enum EVROverlayError
{
VROverlayError_None = 0,
VROverlayError_UnknownOverlay = 10,
VROverlayError_InvalidHandle = 11,
VROverlayError_PermissionDenied = 12,
VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
VROverlayError_WrongVisibilityType = 14,
VROverlayError_KeyTooLong = 15,
VROverlayError_NameTooLong = 16,
VROverlayError_KeyInUse = 17,
VROverlayError_WrongTransformType = 18,
VROverlayError_InvalidTrackedDevice = 19,
VROverlayError_InvalidParameter = 20,
VROverlayError_ThumbnailCantBeDestroyed = 21,
VROverlayError_ArrayTooSmall = 22,
VROverlayError_RequestFailed = 23,
VROverlayError_InvalidTexture = 24,
VROverlayError_UnableToLoadFile = 25,
VROverlayError_KeyboardAlreadyInUse = 26,
VROverlayError_NoNeighbor = 27,
VROverlayError_TooManyMaskPrimitives = 29,
VROverlayError_BadMaskPrimitive = 30,
};
/** enum values to pass in to VR_Init to identify whether the application will
* draw a 3D scene. */
enum EVRApplicationType
{
VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
VRApplication_Scene = 1, // Application will submit 3D frames
VRApplication_Overlay = 2, // Application only interacts with overlays
VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
// keep it running if everything else quits.
VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
// interfaces (like IVRSettings and IVRApplications) but not hardware.
VRApplication_VRMonitor = 5, // Reserved for vrmonitor
VRApplication_SteamWatchdog = 6,// Reserved for Steam
VRApplication_Bootstrapper = 7, // Start up SteamVR
VRApplication_Max
};
/** error codes for firmware */
enum EVRFirmwareError
{
VRFirmwareError_None = 0,
VRFirmwareError_Success = 1,
VRFirmwareError_Fail = 2,
};