Language: C#
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Experimental Nintendo Switch Emulator written in C#
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
dnSpyEx / dnSpy
Forked from dnSpy/dnSpyUnofficial revival of the well known .NET debugger and assembly editor, dnSpy
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
GUI Application to work with engine assets, asset bundles, and serialized files
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
An Advanced Launcher for miHoYo/HoYoverse Games
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Custom Assetto Corsa server with focus on freeroam
Export audio files from Genshin Impact game data into different audio formats.
Replanetizer is a Level Editor for the Ratchet & Clank HD collection.