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Up To Speed Studios
- https://lukaszpietkiewicz.com/
- @taghopgame
Highlights
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Stars
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
Empowering everyone to build reliable and efficient software.
A refreshingly simple data-driven game engine built in Rust
[WIP] Layer Diffusion for WebUI (via Forge)
Stream VR games from your PC to your headset via Wi-Fi
Development repo for @zig-gamedev libs and sample applications
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness,…
Type safe enums for Go without code generation or reflection
A small project to show some additional statistics for last.fm.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Stable Diffusion web UI
A latent text-to-image diffusion model
Library for randomly selecting weighted items in C#
A fast entity component system (ECS) for C & C++
A feature-rich command-line audio/video downloader
Another fucking c# Steamworks implementation
🦊 I respect proton UI and aim to improve it.
Allows to run C# code without compiling it in Unity games