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Tower.cpp
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Tower.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
#include "Tower.h"
#include "Tank.h"
#include "Kismet/GameplayStatics.h"
#include "TimerManager.h"
void ATower::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
// Find the distance to the Tank
if(InFireRange())
{
RotateTurret(Tank->GetActorLocation());
}
}
void ATower::BeginPlay()
{
Super::BeginPlay();
Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
GetWorldTimerManager().SetTimer(FireRateTimerHandle, this, &ATower::CheckFireCondition, FireRate, true);
}
void ATower::CheckFireCondition()
{
if(Tank == nullptr)
{
return;
}
if(InFireRange() && Tank->bAlive)
{
Fire();
}
}
bool ATower::InFireRange()
{
if(Tank)
{
float Distance = FVector::Dist(GetActorLocation(), Tank->GetActorLocation());
if(Distance <= FireRange) return true;
}
return false;
}
void ATower::HandleDestruction()
{
Super::HandleDestruction();
Destroy();
}