Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Canvas not working on Apple devices (desktop and mobile) #85

Open
SteveDunn opened this issue Jun 28, 2020 · 2 comments
Open

Canvas not working on Apple devices (desktop and mobile) #85

SteveDunn opened this issue Jun 28, 2020 · 2 comments

Comments

@SteveDunn
Copy link

Hi - firstly thanks for a great library that allows us to easily interop with the canvas from Blazor!

I've used your library in a game that I've written in Blazor - it's PACMAN at https://pacmanblazor.azurewebsites.net/
The source code is here: https://github.com/SteveDunn/PacManBlazor

It works great everywhere exception Apple devices. The problem is that I use an off-screen canvas to draw on and then, when ready, draw that canvas to the another visible canvas.

I don't have access to any Apple devices to see what's going on, so I can't provide any more details other than 'it doesn't work on anything Apple!'

Any help would be greatly appreciated!

@CeSiumUA
Copy link

Hi Steve!
I've just tried your awesome web-application on my MacMini Late 2014. Yeah, I've encountered same problem in Safari browser. However, when I've tried it in Google Chrome (on the same Mac), it works perfect! I can see a maze, enemies and so on. I think, the problem is just in Safari.
image

@SteveDunn
Copy link
Author

Thank you very @CeSiumUA ! Awfully sorry about the extremely slow response! I was just clearing out my inbox and found an e-mail re. this notification from 6 months ago! Again, many thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants