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It works great everywhere exception Apple devices. The problem is that I use an off-screen canvas to draw on and then, when ready, draw that canvas to the another visible canvas.
I don't have access to any Apple devices to see what's going on, so I can't provide any more details other than 'it doesn't work on anything Apple!'
Any help would be greatly appreciated!
The text was updated successfully, but these errors were encountered:
Hi Steve!
I've just tried your awesome web-application on my MacMini Late 2014. Yeah, I've encountered same problem in Safari browser. However, when I've tried it in Google Chrome (on the same Mac), it works perfect! I can see a maze, enemies and so on. I think, the problem is just in Safari.
Thank you very @CeSiumUA ! Awfully sorry about the extremely slow response! I was just clearing out my inbox and found an e-mail re. this notification from 6 months ago! Again, many thanks!
Hi - firstly thanks for a great library that allows us to easily interop with the canvas from Blazor!
I've used your library in a game that I've written in Blazor - it's PACMAN at https://pacmanblazor.azurewebsites.net/
The source code is here: https://github.com/SteveDunn/PacManBlazor
It works great everywhere exception Apple devices. The problem is that I use an off-screen canvas to draw on and then, when ready, draw that canvas to the another visible canvas.
I don't have access to any Apple devices to see what's going on, so I can't provide any more details other than 'it doesn't work on anything Apple!'
Any help would be greatly appreciated!
The text was updated successfully, but these errors were encountered: