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Players gain fly when using sessions and teleportUnAuthedToSpawn #2759

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ajuanjojjj opened this issue Oct 22, 2023 · 0 comments
Open

Players gain fly when using sessions and teleportUnAuthedToSpawn #2759

ajuanjojjj opened this issue Oct 22, 2023 · 0 comments

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@ajuanjojjj
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What behaviour is observed?

When using settings.sessions.enabled:true, together with settings.restrictions.SaveQuitLocation:true and settings.restrictions.teleportUnAuthedToSpawn:true, players that join with an active session gain fly mode

Expected behaviour

Players shouldnt get fly

To Reproduce

When using the stated configuration;
Connect without an active session
Log in
Disconnect
Connect
Double tap space to fly or use /fly to disable fly

Plugin list

AuthMe
BlockLocker
Chunky
CoreProtect
Essentials
floodgate
Geyser-Spigot
LuckPerms
Multiverse-Core
NoChatReports
SkinsRestorer
spark
Vault
ViaVersion
WorldEdit
WorldGuard

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)

Error log (if applicable)

No response

Configuration

https://paste.gg/p/anonymous/4332d7aad66d4a17bb9aa1d1d9761b55/files/856e4ae0a3ce432eb2830457d5d1f12d/raw

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