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When using settings.sessions.enabled:true, together with settings.restrictions.SaveQuitLocation:true and settings.restrictions.teleportUnAuthedToSpawn:true, players that join with an active session gain fly mode
Expected behaviour
Players shouldnt get fly
To Reproduce
When using the stated configuration;
Connect without an active session
Log in
Disconnect
Connect
Double tap space to fly or use /fly to disable fly
What behaviour is observed?
When using
settings.sessions.enabled:true
, together withsettings.restrictions.SaveQuitLocation:true
andsettings.restrictions.teleportUnAuthedToSpawn:true
, players that join with an active session gain fly modeExpected behaviour
Players shouldnt get fly
To Reproduce
When using the stated configuration;
Connect without an active session
Log in
Disconnect
Connect
Double tap space to fly or use
/fly
to disable flyPlugin list
AuthMe
BlockLocker
Chunky
CoreProtect
Essentials
floodgate
Geyser-Spigot
LuckPerms
Multiverse-Core
NoChatReports
SkinsRestorer
spark
Vault
ViaVersion
WorldEdit
WorldGuard
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)
Error log (if applicable)
No response
Configuration
https://paste.gg/p/anonymous/4332d7aad66d4a17bb9aa1d1d9761b55/files/856e4ae0a3ce432eb2830457d5d1f12d/raw
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