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App immediately crashes when opening #114
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Thanks for this! And, I appreciate the crash log. We're having trouble replicating. If you completely delete Synth One and re-download, does it still crash for you? |
After I deleted and reinstalled the app it still immediately crashes when opened. |
Thanks for doing that so quickly. Appreciate it! |
@sieren and I have been trying to figure this out. He has an 11 Max Pro, and we're able to see where it crashes in your log. But, can't replicate. Could it be some sort of accessibility setting on your device we need to account for? For example, zoom, or some other iOS 13.1.3 magic we haven't yet encountered. The line it's crashing on hasn't been modified in 10 months. So, I wonder if it's an iOS update/setting and not the Synth One update... thinking out loud |
@analogcode I have an iPhone XS Max, also I do not have any accessibility options enables. I also force rebooted my iPhone and that does not fix the issue. |
"Me too" :) Some additional data points:
I'm now downloading Xcode 10.3 (need Swift 5.0, but not 5.1) to try to see if the crash repros such that I can debug it myself... |
I merged some fixes to the Develop branch last night that would address the crashes. We‘ll publish a fix very very soon. PS: you definitely need XCode 11 and 5.1, master branch is currently outdated |
@sieren I just built and installed from the 'develop' branch with Xcode 11.1 (11A1027) (with Xcode-select pointing to 11.1, and after having run 'pod update') - no crash! I did turn off all the entitlement stuff cause I didn't want to deal with setting that up unless I have to, so that's what I'll try next. Also I'll roll back to before your crash fixes to see if I can repro and if the crash log looks familiar. |
Surefire way to reproduce is to go to Accessibility and enable Switch Control. |
Background: The way Views get loaded is different, viewDidLoad gets called twice but there was some audio-relevant code in there that expected to be called once over its lifecycle which I‘ve removed from there. |
@sieren good news: still no crash on develop HEAD with entitlement stuff enabled. Then I rolled back by one commit (and disabled ableton to be able to build) - the crash reproduces. I can’t get a crash log because it dies too fast for Xcode to grab ahold of, and it’s not saving reports locally because it has reached the limit of 25... I understand why that limit is there, and that it’s surely apple’s policy and not yours, but do you know a workaround? I have several hundred GBs free, and I think I can spare the write cycles :) |
If you want to catch the crashes you need to set Breakpoints to break on all exceptions in the debugger :) |
Thank you for your hard work, the app no longer crashes on my end. |
Running iOS 13.1.3 on an iPhone XS Max, the latest version of sync one, 1.2.1 , immediately crashes every single time I try to open it, here is the crash log.
AudioKitSynthOne-2019-10-22-133726.zip
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