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Arty's Arcadey Car Controller

A very work-in-progress car controller. Includes a very basic demo scene and two cars (no way to easily switch between them).

NOTE: please pay attention to the attribution.txt files in the addons/aacc folder! Some files' licenses require attribution if you're going to use them!

Dependencies

  • Godot 4.4+ (tested on dev5)
    • For the Godot 4.3 version, see 3e0cc4987715be7c1ad1e39ebd9c060fab6e6751
  • lawnjelly's smoothing addon for physics interpolation (Godot 4.4's interpolation is currently broken?)
  • Hydraboo's TrailRenderer for skid trails
  • Blender 3.5 or later (3.0-3.4 might also work) for the demo scene
    • NOTE: Blender 4.3 currently has an issue with exporting files as GLTF, which is what Godot asks Blender to do when importing a blend file! Use Blender 4.2 LTS in the meantime. The issue will probably get fixed by 4.3.1.

Demo Scene controls

  • W/S (keyboard), RT/LT (gamepad) - gas and brake/reverse
  • A/D (keyboard), Left Stick Left/Right (gamepad) - steer
  • Space (keyboard), X (Xbox gamepad), Cross (DualShock), Y (Switch gamepad) - handbrake