A very work-in-progress car controller. Includes a very basic demo scene and two cars (no way to easily switch between them).
NOTE: please pay attention to the attribution.txt
files in the
addons/aacc
folder! Some files' licenses require attribution if you're going
to use them!
- Godot 4.4+ (tested on dev5)
-
- For the Godot 4.3 version, see 3e0cc4987715be7c1ad1e39ebd9c060fab6e6751
- lawnjelly's smoothing addon for physics interpolation (Godot 4.4's interpolation is currently broken?)
- Hydraboo's TrailRenderer for skid trails
- Blender 3.5 or later (3.0-3.4 might also work) for the demo scene
-
- NOTE: Blender 4.3 currently has an issue with exporting files as GLTF, which is what Godot asks Blender to do when importing a blend file! Use Blender 4.2 LTS in the meantime. The issue will probably get fixed by 4.3.1.
- W/S (keyboard), RT/LT (gamepad) - gas and brake/reverse
- A/D (keyboard), Left Stick Left/Right (gamepad) - steer
- Space (keyboard), X (Xbox gamepad), Cross (DualShock), Y (Switch gamepad) - handbrake