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Wrong Axis Unity Import #53
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Yes, of course, we can. To rotate the body mesh, please just change this line from Or you can wait for us to update the new commit. But it is really simple to solve it in the way above. |
Hello! Thank you, it is working as it should now! Just one more little question so I won't have to open another issue. In order to apply the OneEuroFilter on top of the outputs, is it only necessary to run Thanks, |
I'm glad to see it works now. |
I have added Here is the original video: Here is the output: |
In this case, pose rotation is the one that you should smooth. |
Hello, I imported the fbx file of the smpl model into unity. I want to modify the pose of the smpl through the pose parameters of the algorithm regression. What should I do? I currently write the pose parameter through the axis angle function, but several joints are wrong. |
Could you please provide more detailed describtion of the bugs? |
您好,请问如何输出更平滑的运动呢?我的算法结果传到unity的人物模型身上,整体还是抖动很明显的,尤其是脚底,我已经对pose参数用过一次卡尔曼滤波了。谢谢 |
可以调整滤波器的参数,获得更加平滑的动作,smooth coeff越小,越平滑。 |
Hello!
Firstly, greatly appreciate all the work you have put into this project.
I would have two questions for you:
I want to import an .fbx into Unity but the axis are wrong. The fbx was converted using the Blender python script you have provided. Even in Blender the fbx has wrong axis. If I try to rotate the Armature in Blender, when I play the animation, it gets back to the original wrong pose. In Unity it seems that it should be rotated with 90 degrees around the Z axis and in Blender it should be rotated 90 degrees around the Y Axis.
Also, is it possible for us to remove the camera distance from the FBX? As you can see in the Blender picture, the armature is translated with some distance from the center of the world, would it be possible to center it?
Thank you!
![fbx1](https://user-images.githubusercontent.com/48161631/122974843-6ef6ed00-d39b-11eb-8330-ea2dbba7139e.png)
![fbx2](https://user-images.githubusercontent.com/48161631/122974858-71f1dd80-d39b-11eb-98ab-01f41d28626d.png)
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