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Singly Linked list complete.cpp
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Singly Linked list complete.cpp
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#include<iostream>
using namespace std;
class Node {
public:
int data;
Node* next;
Node(int d) { //constructor
data = d;
next = nullptr;
}
friend class Linkedlist;
};
class LinkedList {
private:
Node* head;
public:
LinkedList() {
head = nullptr;
}
// is empty func
bool isEmpty()
{
if (head == NULL)
return true;
return false;
}
//insert at last function
void insertAtLast(int d) { // insert func by the logic of adding node at end
//create new node
Node* ptr = new Node(d);
if (head == nullptr) { // if no node is present first.
head = ptr;
}
else
{
Node* temp = head; // taking a temp pointer of node type
while (temp->next != nullptr) // will find the last node
temp = temp->next;
temp->next = ptr; //we have find the last node
}
}
// display func of linked list
void displayList()
{
if (head == NULL)
cout << "List is Empty " << endl;
else
{
Node* cur = head;
while (cur != NULL)
{
cout << cur->data << " " ;
cur = cur->next;
}
}
}
//insert at Start
void insertAtStart(int d)
{
Node* ptr = new Node(d);
if (head == NULL)
{
cout << "list is empty" << endl;
head = ptr; //inserting the first node
}
else
{
Node* temp = head;
head = ptr;
ptr->next = temp;
}
}
//insert at Position
void insertAtPos(int pos, int value)
{
Node* ptr = new Node(value);
Node* temp = head;
int count = 1;
if (pos == 1)
{
insertAtStart(value);
}
while (temp->next != NULL && count != pos-1)
{
temp = temp->next;
count++; //agr pos na mily
}
if (temp->next == NULL)
{
insertAtLast(value);
}
else {
ptr->next = temp->next;
temp->next = ptr;
}
}
// Traversing or Searching or replace
Node* search(int key)
{
if (head == NULL)
cout << "List is Empty " << endl;
else
{
Node* cur = head;
while (cur != NULL)
{
if (cur->data == key)
return cur;
cur = cur->next;
}
}
return NULL;
}
//Delete At Start
void deleteAtStart()
{
Node* temp = head;
head = head->next;
delete temp;
}
//Delete at Last
void deleteAtLast()
{
Node* temp = head;
Node* pre = head;
while (temp->next != NULL)
{
pre = temp;
temp = temp->next;
}
pre->next = NULL;
delete temp;
}
//Delete at Position
void deleteAtPos(int pos)
{
Node* temp = head;
Node* pre = head;
int count = 1;
while (temp->next != NULL && count != pos)
{
pre = temp;
temp = temp->next;
count++;
}
if (count == pos)
{
pre->next = temp->next;
delete temp;
}
else if(pos == 1)
{
deleteAtStart();
}
else //when pos is invalid or temp->next==NULL (last node)
{
deleteAtLast();
}
}
//Destructor of Linked List
~LinkedList()
{
Node* temp = head;
while (head != NULL)
{
temp = head->next;
delete head;
head = temp;
}
}
};
int main() {
LinkedList obj;
obj.insertAtLast(10);
obj.insertAtLast(20);
obj.insertAtLast(30);
obj.insertAtLast(40);
obj.insertAtLast(50);
//obj.displayList();
obj.insertAtPos(3, 100);
obj.displayList();
cout << endl;
obj.insertAtPos(1, 25);
obj.displayList();
cout << "\n------------" << endl;
obj.deleteAtStart();
obj.displayList();
cout << "\n---------\n" << endl;
obj.deleteAtLast();
obj.displayList();
cout << "\n===========================\n";
obj.deleteAtPos(3);
obj.displayList();
//obj.delete(30);
return 0;
}