Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Recipe-less crafting. #19

Open
Panzybear opened this issue Jan 25, 2023 · 3 comments
Open

[Feature Request] Recipe-less crafting. #19

Panzybear opened this issue Jan 25, 2023 · 3 comments

Comments

@Panzybear
Copy link

Would love for players to be able to discover recipes through experimenting.

Example: Recipe is not known to player, but they add the correct ingredients into a crafting panel and attempt to craft without the recipe allows them to create the item and "learn" the recipe for future use. (Changing ownership to observer or how ever best to achieve this.)
Failure doesn't spend items, just generates a "no effect" text box.

@AngryBeaver
Copy link
Owner

Yes, i also had thought about it, but given the complexity and that players are fast bored out i didn't work on it. (playing divinitiy sin i know how fast it gets boring after some tries you just give up on finding out recipes, just my experience).

based on this i give it a two out of ten on my excitement scala to develop this feature.
-> i keep it in mind and play with the idea but, do not expect anything soon especially as i am only working on this at the weekends. the next two weekends i am probably still busy with the system independent adaption.

@Panzybear
Copy link
Author

Good deal!
Thanks for the insight!

@AngryBeaver
Copy link
Owner

just further heads up it hasn't made it to the next iteration 2.4.x and probably the iteration thereafter i have to spend on v11 compatibility. sry.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants