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Stuff is stored locally, could be changed by player
Save in the cloud to control it AND to know who does what (having some kind of telemetry to know if the game works well)
You can use encrypted storage too, but that would give the information on usage (which level is unlocked, how many hammers players have)
Will need to store that also has metrics to have an historical view.
The text was updated successfully, but these errors were encountered:
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Stuff is stored locally, could be changed by player
Describe the solution you'd like
Save in the cloud to control it AND to know who does what (having some kind of telemetry to know if the game works well)
You can use encrypted storage too, but that would give the information on usage (which level is unlocked, how many hammers players have)
Will need to store that also has metrics to have an historical view.
The text was updated successfully, but these errors were encountered: