-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Garrison staticweapon usage #307
Comments
Seems like 2 different issues first one is a bug, the other is an enhancement no ? |
Negative, the first one is intended: UPSMON initialization let pass the param "NOVEH2" which prevent AI to man vehicles (staticweapons included) otherwise they'll mount vehicles and roam with them, or if player wanna use the static gun he won't be able because they take control of them. So we move the unit in gunner at spawn only. I was thinking about a Y menu section where you can execute scripts while looking at something,
But this won't solve the second issue, because it actually require the player to be there... I've ideas yes, not sure how to apply them caring of the current system logic. |
The text was updated successfully, but these errors were encountered: