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Quik & Silva was by Kaiko alone, not Factor 5 (different companies) |
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In order to have a stronger relationship with Factor 5's North American partners like [[LucasArts]], '''Factor 5, Inc.''' was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in [[San Rafael, California|San Rafael]], [[California]].<ref name="FACTOR 5">[https://www.factor5.de/index.php?page=chome FACTOR 5]</ref><ref name="Postmortem: Factor 5's Star Wars Rogue Leader: Rogue Squadron II">{{cite web|url=https://www.gamasutra.com/view/feature/2993/postmortem_factor_5s_star_wars_.php|title=Postmortem: Factor 5's Star Wars Rogue Leader: Rogue Squadron II|author=Thomas Engel|publisher=Gamasutra}}</ref> [[Julian Eggebrecht]], one of the five initial co-founders, served as President of Factor 5's U.S. branch.
The U.S. company closed in May 2009, following the closure of [[Brash Entertainment]], with which the company had multiple contracts.<ref name="Factor 5 Closed">{{cite web |url=https://www.next-gen.biz/news/lair-dev-factor-5-closes |title=Lair Dev Factor 5 Closes |author=Tom Ivan |publisher=Edge |url-status=dead |archive-url=https://web.archive.org/web/20110323014023/https://www.next-gen.biz/news/lair-dev-factor-5-closes |archive-date=2011-03-23
However, in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR".<ref>https://www.neogaf.com/forum/showthread.php?t=451147</ref>
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The programming group which would eventually become Factor 5 had originally formed in the 1980s, in what cofounder [[Julian Eggebrecht]] described as a culture of [[Hacker (programmer subculture)|hacking]] and multimedia programming on the local [[demoscene|demo scene]]. Eggebrecht attended the Filmhochschule in Munich to become a movie director{{Citation needed|date=May 2017}}, and all the other members studied [[computer science]].<ref name="F5 Interview Pt1"/>
While its founders were still university students, Factor 5 started out in game development as a part-time activity under partnership with [[Rainbow Arts]] for the [[Commodore Amiga|Amiga]] computer. There, they had their earliest moderate success with ''[[Katakis]]'', an ''[[R-Type]]'' clone of impressive technical performance.{{citation needed|date=January 2015}} Due to the game's obvious similarity to ''R-Type'', rights holder Activision Europe delivered an ultimatum: either Factor 5 accept a contract to perform the official ''R-Type'' conversion for the [[Amiga]] home computer, or receive a lawsuit for rights infringement. According to Julian Eggebrecht, this was because "Activision couldn't find any programmers" however the opportunity was "a dream come true".<ref name="F5 Interview Pt1">{{cite interview | title=Factor 5 Interview (Part I) | date=February 23, 1998 |first=Julian | last=Eggebrecht | subject-link=Julian Eggebrecht | interviewer=Peer Schneider | url=https://www.ign.com/articles/1998/02/24/factor-5-interview-part-i |
Their first important success, however, came with ''[[Turrican]]'',<ref name="F5 Interview Pt1"/> a game designed by Rainbow Arts designer [[Manfred Trenz]]. Factor 5 handled the Amiga and [[Atari ST]] versions of the game; and together with the original [[Commodore 64]] version and several others, ''Turrican'' was a major hit across Europe in 1990.{{citation needed|date=May 2017}}
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==Technology==
*MusyX: Dolby Sound Tools - Developed for Nintendo 64, Nintendo GameCube, Game Boy Color, and Game Boy Advance<ref name="Raising the Speech Factor">{{cite web | title=Raising the Speech Factor | publisher=IGN | date=January 27, 1998 | url=https://www.ign.com/articles/1998/01/28/raising-the-speech-factor |
*[[DivX|DivX For Games SDK]] - Developed for Nintendo GameCube
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