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- research-articleNovember 2024
An Eulerian Vortex Method on Flow Maps
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 268, Pages 1–14https://doi.org/10.1145/3687996We present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorporation of the flow-map transport equations for line elements, which, in ...
- research-articleNovember 2024
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 225, Pages 1–17https://doi.org/10.1145/3687988We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solving the interior-point system, the presence of ill-conditioned log barriers ...
- research-articleNovember 2024
A Mesh-based Simulation Framework using Automatic Code Generation
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 215, Pages 1–17https://doi.org/10.1145/3687986Optimized parallel implementations on GPU or CPU have dramatically enhanced the fidelity, resolution and accuracy of physical simulations and mesh-based algorithms. However, attaining optimal performance requires expert knowledge and might demand complex ...
- research-articleNovember 2024
Multi-Resolution Real-Time Deep Pose-Space Deformation
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 216, Pages 1–11https://doi.org/10.1145/3687985We present a hard-real-time multi-resolution mesh shape deformation technique for skeleton-driven soft-body characters. Producing mesh deformations at multiple levels of detail is very important in many applications in computer graphics. Our work targets ...
- research-articleNovember 2024
Fluid Implicit Particles on Coadjoint Orbits
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 270, Pages 1–38https://doi.org/10.1145/3687970We propose Coadjoint Orbit FLIP (CO-FLIP), a high order accurate, structure preserving fluid simulation method in the hybrid Eulerian-Lagrangian framework. We start with a Hamiltonian formulation of the incompressible Euler Equations, and then, using a ...
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- research-articleNovember 2024
Tencers: Tension-Constrained Elastic Rods
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 214, Pages 1–13https://doi.org/10.1145/3687967We study ensembles of elastic rods that are tensioned by a small set of inextensible cables. The cables induce forces that deform the initially straight, but flexible rods into 3D space curves at equilibrium. Rods can be open or closed, knotted, and ...
- research-articleNovember 2024
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 269, Pages 1–12https://doi.org/10.1145/3687963This paper introduces a two-phase interfacial fluid model based on the impulse variable to capture complex vorticity-interface interactions. Our key idea is to leverage bidirectional flow map theory to enhance the transport accuracy of both vorticity and ...
- research-articleNovember 2024
A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 223, Pages 1–11https://doi.org/10.1145/3687960Continuous collision detection (CCD) between parametric surfaces is typically formulated as a five-dimensional constrained optimization problem. In the field of CAD and computer graphics, common approaches to solving this problem rely on linearization or ...
- research-articleNovember 2024
Solid-Fluid Interaction on Particle Flow Maps
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 267, Pages 1–20https://doi.org/10.1145/3687959We propose a novel solid-fluid interaction method for coupling elastic solids with impulse flow maps. Our key idea is to unify the representation of fluid and solid components as particle flow maps with different lengths and dynamics. The solid-fluid ...
- research-articleNovember 2024
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 209, Pages 1–21https://doi.org/10.1145/3687951Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control ...
- research-articleNovember 2024
Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 227, Pages 1–16https://doi.org/10.1145/3687946We construct a subspace simulator that adaptively balances solution improvement against system size. The core components of our simulator are an adaptive subspace oracle, model, and parallel time-step solver algorithm. Our in-time-step adaptivity oracle ...
- research-articleNovember 2024
Particle-Laden Fluid on Flow Maps
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 266, Pages 1–12https://doi.org/10.1145/3687916We propose a novel framework for simulating ink as a particle-laden flow using particle flow maps. Our method addresses the limitations of existing flow-map techniques, which struggle with dissipative forces like viscosity and drag, thereby extending the ...
- research-articleNovember 2024
Differential Walk on Spheres
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 174, Pages 1–18https://doi.org/10.1145/3687913We introduce a Monte Carlo method for computing derivatives of the solution to a partial differential equation (PDE) with respect to problem parameters (such as domain geometry or boundary conditions). Derivatives can be evaluated at arbitrary points, ...
- research-articleNovember 2024
A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 224, Pages 1–13https://doi.org/10.1145/3687908This paper presents a new cubic barrier with elasticity-inclusive dynamic stiffness for penetration-free contact resolution and strain limiting. We show that our method enlarges tight strain-limiting gaps where logarithmic barriers struggle and enables ...
- research-articleNovember 2024
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 242, Pages 1–17https://doi.org/10.1145/3687904Reproducing realistic collective behaviors presents a captivating yet formidable challenge. Traditional rule-based methods rely on hand-crafted principles, limiting motion diversity and realism in generated collective behaviors. Recent imitation learning ...
- research-articleNovember 2024
Optimized shock-protecting microstructures
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 181, Pages 1–21https://doi.org/10.1145/3687765Mechanical shock is a common occurrence in various settings, there are two different scenarios for shock protection: catastrophic protection (e.g. car collisions and falls) and routine protection (e.g. shoe soles and mattresses). The former protects ...
- research-articleNovember 2024
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 226, Pages 1–16https://doi.org/10.1145/3687760This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which ...
- research-articleNovember 2024
MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 258, Pages 1–15https://doi.org/10.1145/3687758We propose MiNNIE, a simple yet comprehensive framework for real-time simulation of nonlinear near-incompressible elastics. To avoid the common volumetric locking issues at high Poisson's ratios of linear finite element methods (FEM), we build MiNNIE ...
- research-articleAugust 2024
MERCI: Mixed Curvature-Based Elements for Computing Equilibria of Thin Elastic Ribbons
ACM Transactions on Graphics (TOG), Volume 43, Issue 5Article No.: 160, Pages 1–26https://doi.org/10.1145/3674502Thin elastic ribbons represent a class of intermediary objects lying in-between thin elastic plates and thin elastic rods. Although the two latter families of thin structures have received much interest from the Computer Graphics community over the last ...
- research-articleAugust 2024
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
- Hyojoon Park,
- Sangeetha Grama Srinivasan,
- Matthew Cong,
- Doyub Kim,
- Byungsoo Kim,
- Jonathan Swartz,
- Ken Museth,
- Eftychios Sifakis
ACM Transactions on Graphics (TOG), Volume 43, Issue 5Article No.: 158, Pages 1–20https://doi.org/10.1145/3670687We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, real-time physics-based simulation to a level of detail that closely approximates that of a ...