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The trial of galileo: a game of motion graphs

Published: 19 October 2014 Publication History

Abstract

This paper presents a 2D game designed to assist students in better understanding motion graphs. In this game the player's character is not controlled by a joystick or control pad. Instead the game employs a unique interface enabling the player to control the actions of a character by creating a motion graph. The motion graph represents the desired position, velocity, or acceleration of the player's character over time. The graph must be fashioned to move the character through various puzzle environments. Through trial and error the player may achieve a better understanding of what motion graphs depict in the real world.

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cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 19 October 2014

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Author Tags

  1. 2d platform game
  2. educational game
  3. game design.
  4. interface design
  5. motion graphs
  6. physics

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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