Dispose Myth's - Two Questions
Read the below code to answer the questions that follow the code.
PrintFileContent();
Console.ReadKey();
static void PrintFileContent()
{
//Notice that I have not wrapped the DisposableStream object in a using block and neither I am calling Dispose method.
var disposableStream = new DisposableStream("file");//Assume that file exists in the current directory.
disposableStream.PrintAllLines();
Console.WriteLine("I am done with the stream.");
}
public class DisposableStream(string fileName) : IDisposable
{
private readonly FileStream _fileStream = new(fileName, FileMode.Open);
public void PrintAllLines()
{
using var streamReader = new StreamReader(_fileStream);
while (streamReader.ReadLine() is { } line)
{
Console.WriteLine(line);
}
}
public void Dispose()
{
_fileStream.Dispose();
Console.WriteLine("DisposableStream dispose was called");
}
}
- Will the
Dispose
method be called on theDisposableStream
object when thePrintFileContent
method completes, since we are not wrapping it in ausing
block and neither calling theDispose
method explicitly? - If the
Dispose
method is not called, how will theFileStream
object be collected by the Runtime?
Answer # 1
The .NET runtime will never call the Dispose
method on the DisposableStream
.
Not for just this object, in fact, any object that implements the IDisposable
interface will not have its Dispose
method called by the .NET runtime.
It is the responsibility of the consumer of the object to call the Dispose
method when it is done with the object.
Answer # 2
The FileStream
object will be collected by the .NET Garbage Collector
when the DisposableStream
object is collected.
But the Dispose
method will not be called on the FileStream
object
and that means that the resources held by it will not be properly released or disposed.
As consumers, we do not know what kinds of resources were used by the FileStream
object and how they should be released.
If the FileStream
object implements destructor or finalizer,
it will be called by the Garbage collector on a special thread known as Finalizer thread to release the resources.
Does this mean that resources will be held until the finalizer thread runs? Yes, that's correct. But
- We do not control the finalizer thread and when it will run.
- It is not guaranteed that the finalizer thread will run immediately after the object is collected.
- Finalizer thread maintains a queue of objects that need to be finalized. It is up to the runtime to decide when to run the finalizer thread. The key point is that it is two steps process.
In the below example,
- I am forcing the Garbage Collector to run by calling
GC.Collect
method. - I added a destructor to the
DisposableStream
class to print a message when the finalizer is called.
PrintFileContent();
ForceGcSoFinalizerCanRun();
Console.ReadKey();
static void PrintFileContent()
{
//Notice that I have not wrapped the DisposableStream object in a using block and neither I am calling Dispose method.
var disposableStream = new DisposableStream("file");
disposableStream.PrintAllLines();
Console.WriteLine("I am done with the stream.");
}
void ForceGcSoFinalizerCanRun()
{
GC.WaitForPendingFinalizers();
GC.Collect(0, GCCollectionMode.Forced, true);
GC.WaitForPendingFinalizers();
GC.WaitForFullGCComplete();
}
public class DisposableStream(string fileName) : IDisposable
{
private readonly FileStream _fileStream = new(fileName, FileMode.Open);
public void PrintAllLines()
{
using var streamReader = new StreamReader(_fileStream);
while (streamReader.ReadLine() is { } line)
{
Console.WriteLine(line);
}
}
public void Dispose()
{
_fileStream.Dispose();
Console.WriteLine("DisposableStream dispose was called.");
}
~DisposableStream()
{
Console.WriteLine("DisposableStream finalizer was called.");
}
}
Two Steps Finalization Process
In the above snippet, you saw that we are forcing the GC by calling ForceGcSoFinalizerCanRun
method.
If we comment out the ForceGcSoFinalizerCanRun
method call, you will see that the finalizer or destructor will not be called.
In order for you to observe the two-step finalization process, you will have to take memory dump of the process and analyze it.
In the below code snippet, I have added comments to guide you on how to take memory dump and when to take it.
PrintFileContent();
//ForceGcSoFinalizerCanRun();
Console.WriteLine("Take memory dump using the command: dotnet-dump collect -p <process id> --output <output directory>");
Console.WriteLine("Once you have taken the memory dump, press any key to force the GC so we can take second dump.");
Console.ReadKey();
ForceGcSoFinalizerCanRun();
Console.WriteLine("You should have seen the finalizer being called line already.");
Console.WriteLine("Take memory dump using the command: dotnet-dump collect -p <process id> --output <output directory>");
Console.ReadKey();
static void PrintFileContent()
{
//Notice that I have not wrapped the DisposableStream object in a using block and neither I am calling Dispose method.
var disposableStream = new DisposableStream("file");
disposableStream.PrintAllLines();
Console.WriteLine("I am done with the stream.");
}
void ForceGcSoFinalizerCanRun()
{
GC.WaitForPendingFinalizers();
GC.Collect(0, GCCollectionMode.Forced, true);
GC.WaitForPendingFinalizers();
GC.WaitForFullGCComplete();
}
public class DisposableStream(string fileName) : IDisposable
{
private readonly FileStream _fileStream = new(fileName, FileMode.Open);
public void PrintAllLines()
{
using var streamReader = new StreamReader(_fileStream);
while (streamReader.ReadLine() is { } line)
{
Console.WriteLine(line);
}
}
public void Dispose()
{
_fileStream.Dispose();
Console.WriteLine("DisposableStream dispose was called.");
}
~DisposableStream()
{
Console.WriteLine("DisposableStream finalizer was called.");
}
}
You have two memory dumps now. You can analyze them using the dotnet-dump analyze
command.
Let's see what we can find in the finalizer queue, which is the queue of objects that need to be finalized.
You can run the below command to see the finalizer queue.
dotnet-dump analyze <path to the first memory dump>
sos finalizequeue -allReady
Once you execute the above command, you should see the DisposableStream
in the list of objects ready for finalization
but the runtime has not called the finalizer or destructor yet.
When we took the second dump, we forced the GC, so it can run the finalizer for the objects which were ready to be finalized. So let's analyze the second dump.
dotnet-dump analyze <path to the second memory dump>
sos finalizequeue -allReady
Now you will see that the DisposableStream
is not in the list.
It is because -allReady
filter is only showing objects which are ready to be finalized.
But if you execute the command without filter sos finalizequeue
,
now you will see DisposableStream
in the list because it already has been finalized.
The tools like dotMemory
shows finalization queue visually but the feature isn't on Mac yet.
More questions than answers
You understand that
- how the finalization of an object works if you implement destructor.
- Dispose is your responsibility and GC never calls it.
There are more questions
because you would like
to avoid the two-step process of finalization and more importantly when you should implement destructor.
Also, you have implemented dispose
and destructor on an object,
but consumer is properly wrapping it in using
block, will the object go through the finalization process?
When should you implement destructor? Only when you are using unmanaged objects, and would like to clean up the resources if the consumer forgot to call dispose.
How to avoid the finalization if you are cleaning up in Dispose
implementation?
You can avoid the two-step finalization process
by calling GC.SuppressFinalize(this);
in the implementation of Dispose
.
If you do not suppress the finalizer, the object will go through the finalization process anyway.
In the last, I will you another question.
Should you access the managed objects or try to clean up managed resources inside the destructor since this method is triggered by a special runtime thread known as Finalizer thread?
The answer is No, because the finalizer thread has marked the object that it is ready for finalization, and the existence of managed object is not certain or 100%. That is why an IDE generates a disposed pattern like below code snippet.
class DisposePattern : IDisposable
{
private void ReleaseUnmanagedResources()
{
// TODO release unmanaged resources here
}
protected virtual void Dispose(bool disposing)
{
ReleaseUnmanagedResources();
if (disposing)
{
// TODO release managed resources here
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DisposePattern()
{
Dispose(false);
}
}
Similarly, you can generate the pattern of IAsyncDisposable
.
class DisposePattern : IDisposable, IAsyncDisposable
{
private void ReleaseUnmanagedResources()
{
// TODO release unmanaged resources here
}
protected virtual void Dispose(bool disposing)
{
ReleaseUnmanagedResources();
if (disposing)
{
// TODO release managed resources here
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DisposePattern()
{
Dispose(false);
}
protected virtual async ValueTask DisposeAsyncCore()
{
// TODO release managed resources here
ReleaseUnmanagedResources();
}
public async ValueTask DisposeAsync()
{
await DisposeAsyncCore();
GC.SuppressFinalize(this);
}
}