Evolutionary simulation where agents age, reproduce, and eat each other
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Updated
Jan 18, 2019 - C#
Evolutionary simulation where agents age, reproduce, and eat each other
POMG algorithm for large-scale pursuit game with partial observation and no communication.
A predator-prey simulation programmed with the p5.js library.
Predator-prey simulator - project made for System Modeling and Simulation class at AGH University.
Library to conduct experiments in population dynamics.
A Predator-Prey-Grass multi-objective multi-agent gridworld environment implemented with Farama's Gymnasium, PettingZoo and MOMAland, featuring dynamic agent spawning and deletion, where agents have partial observability.
An ecosystem and evolution simulation in HTML5 and JS.
A boids simulation with obstacles and a goal
This game lets the player control a predator, whose objective is to devour prey agents. The agents learn to avoid the player from experience in real time. The agents are controlled by an LSTM which learns with Q-learning.
Several implementations of the standard PPHPC agent-based model
Cute Pixel-Art Nature-Simulation. Herbivores search for Apples, Predators hunt for Prey! Written in P5JS.
Predator-prey simulator using Cellular Automata
C++ SFML implementation of Wa-Tor Predator-Prey dynamics simulation
Multi-agent pursuit in matrix world (pursuitMW)
Project for Artificial Life (CS 275, Spring 2017) course at UCLA.
Flockuda is a predator-prey model that runs on a CUDA-enabled NVIDIA Graphics Processing Unit (GPU).
A predator-prey model demonstrating an evolutionary arms race with respect to flocking behavior.
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