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imgui
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Demonstration of how we can use tessellation shaders to make faster fragment shaders.
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Jun 20, 2016 - C++
CS399(Machine Learning) final research project by Team Luke
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Dec 2, 2016 - C++
A cellular automaton simulator
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Apr 18, 2017 - C++
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Jun 12, 2017 - C
Different Implementations of 2D Procedural Maps
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Aug 22, 2017 - C++
A pressure based softbody simulator in modern C++
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Nov 10, 2017 - C++
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