Remake of The TAD engine (dev-repo)
-
Updated
Aug 25, 2019 - HTML
Remake of The TAD engine (dev-repo)
Idiomatic and fast C# bindings for the Chipmunk physics engine
First draft of a simple C++20 game engine with physics support
A unified solution for gamedev boilerplate code in C++
Physics-based arcade game, made for fun back in 2010
Platform game with chipmunk physics
Chipmunk2D integration module for Godot Engine
Serpent 2D Physics Support
ebiten-chipmunk is an implementation of the cp.Drawer interface of jakecoffman/cp/v2 using Ebitengine.
ebitencm is an implementation of the cm.IDrawer interface of setanarut/cm using Ebitengine.
Go language port of Chipmunk2D 7.0.3 physics library.
JoBase is a fast Python game library for beginner coders.
A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.
C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)
A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
Add a description, image, and links to the chipmunk2d topic page so that developers can more easily learn about it.
To associate your repository with the chipmunk2d topic, visit your repo's landing page and select "manage topics."