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[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
[ECCV2024, Oral]This is the official implementation of the paper "LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning".
[ECCV'24] Latent Diffusion Prior Enhanced Deep Unfolding for Snapshot Spectral Compressive Imaging.
[ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
[AAAI 2024] Official repository for "Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos"
Papers for Video Anomaly Detection, released codes collection, Performance Comparision.
4th place solution in "Image Matching Challenge 2024 - Hexathlon"
VGGSfM: Visual Geometry Grounded Deep Structure From Motion
This repository contains the official authors implementation associated with the paper "GeoRGS: Geometric Regularization for Real-Time Novel View Synthesis from Sparse Inputs".
Official JAX Implementation of Monocular Dynamic View Synthesis: A Reality Check (NeurIPS 2022)
[CVPR 2024 Highlight] Official repository for the paper "3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos".
A curated list of resources on dynamic scene representations
The dataset of the paper "HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting".
Official implementation of "ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis"
A PyTorch reproduction of colmap-free 3D Gaussian Splatting (https://arxiv.org/abs/2312.07504). We want to implement it and make it better.
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
[CVPR 2023] Official repository of paper titled "Fine-tuned CLIP models are efficient video learners".
[CVPR'24]🦿GoMVS: Geometrically Consistent Cost Aggregation for Multi-View Stereo
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
"Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models", Hanwen Liang*, Yuyang Yin*, Dejia Xu, Hanxue Liang, Zhangyang Wang, Konstantinos N. Plataniotis, Yao Zhao, …
[CVPR 2024] The official repository of paper "I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions".
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds