Version 1.0
High performance, tagged binary data specification like JSON, MessagePack, CBOR, etc. But, designed for higher performance and scientific computing.
See Discussions for polls and active development on the specification.
- Maps to and from JSON
- Schema less, fully described, like JSON (can be used in documents)
- Little endian for maximum performance on modern CPUs
- Blazingly fast, designed for SIMD
- Future proof, supports large numerical types (such as 128 bit integers and higher)
- Designed for scientific computing, supports brain floats, matrices, and complex numbers
- Simple, designed to be easy to integrate
BEVE is designed to be faster on modern hardware than CBOR, BSON, and MessagePack, but it is also more space efficient for typed arrays.
The following table lists the performance increase between BEVE with Glaze versus other libraries and their binary formats.
Test | Libraries (vs Glaze) | Read (Times Faster) | Write (Times Faster) |
---|---|---|---|
Test Object | msgpack-c (c++) | 1.9X | 13X |
double array | msgpack-c (c++) | 14X | 50X |
float array | msgpack-c (c++) | 29X | 81X |
uint16_t array | msgpack-c (c++) | 73X | 167X |
The table below shows binary message size versus BEVE. A positive value means the binary produced is larger than BEVE.
Test | Libraries (vs Glaze) | Message Size |
---|---|---|
Test Object | msgpack-c (c++) | -3.4% |
double array | msgpack-c (c++) | +12% |
float array | msgpack-c (c++) | +25% |
uint16_t array | msgpack-c (c++) | +50% |
Flexibility and efficiency
JSON is ubiquitous because it is tagged (has keys), and therefore messages can be sent in part. Furthermore, extending specifications and adding more fields is far easier with tagged messages and unordered mapping. Tags also make the format more human friendly. However, tags are entirely optional, and structs can be serialized as generic arrays.
The endianness must be little endian
.
The standard extension for BEVE files is .beve
- Glaze (supports JSON and BEVE through the same API)
- load_beve.m (this repository)
- write_beve.m (this repository)
- Work in progress
- load_beve.py (this repository)
The right most bit is denoted as the first bit, or bit of index 0.
Note that BEVE is not a compression algorithm. It uses some bit packing to be more space efficient, but strings and numerical values see no compression. This means that BEVE binary is very compressible, like JSON, and it is encouraged to use compression algorithms like LZ4, Zstandard, Brotli, etc. where size is critical.
A compressed unsigned integer uses the first two bits to denote the number of bytes used to express an integer. The rest of the bits indicate the integer value.
Wherever all caps
SIZE
is used in the specification, it refers to a size indicator that uses a compressed unsigned integer.
SIZE
refers to the count of array members, object members, or bytes in a string. It does not refer to the number of raw bytes except for UTF-8 strings.
# | Number of Bytes | Integer Value (N) |
---|---|---|
0 | 1 | N < 64 [2^6] |
1 | 2 | N < 16384 [2^14] |
2 | 4 | N < 1073741824 [2^30] |
3 | 8 | N < 4611686018427387904 [2^62] |
Wherever all caps
BYTE COUNT
is used, it describes this mapping.
# Number of bytes
0 1
1 2
2 4
3 8
4 16
5 32
6 64
7 128
...
Every VALUE
begins with a byte header. Any unspecified bits must be set to zero.
Wherever all caps
HEADER
is used, it describes this header.
The first three bits denote types:
0 -> null or boolean 0b00000'000
1 -> number 0b00000'001
2 -> string 0b00000'010
3 -> object 0b00000'011
4 -> typed array 0b00000'100
5 -> generic array 0b00000'101
6 -> extension 0b00000'110
7 -> reserved 0b00000'111
Wherever DATA
is used, it denotes bytes of data without a HEADER
.
Wherever VALUE
is used, it denotes a binary structure that begins with a HEADER
.
Wherever SIZE
is used, it refers to a compressed unsigned integer that denotes a count of array members, object members, or bytes in a string.
Null is simply 0
The next bit is set to indicate a boolean. The 5th bit is set to denote true or false.
false 0b000'01'000
true 0b000'11'000
The next two bits of the HEADER indicates whether the number is floating point, signed integer, or unsigned integer.
Float point types must conform to the IEEE-754 standard.
0 -> floating point 0b000'00'001
1 -> signed integer 0b000'01'001
2 -> unsigned integer 0b000'10'001
The next three bits of the HEADER are used as the BYTE COUNT.
Note: brain floats use a byte count indicator of 1, even though they use 2 bytes per value. This is used because float8_t is not supported and not typically useful.
See Fixed width integer types for integer specification.
bfloat16_t 0b000'00'001 // brain float
float16_t 0b001'00'001
float32_t 0b010'00'001 // float
float64_t 0b011'00'001 // double
float128_t 0b100'00'001
int8_t 0b000'01'001
int16_t 0b001'01'001
int32_t 0b010'01'001
int64_t 0b011'01'001
int128_t 0b100'01'001
uint8_t 0b000'10'001
uint16_t 0b001'10'001
uint32_t 0b010'10'001
uint64_t 0b011'10'001
uint128_t 0b100'10'001
Strings must be encoded with UTF-8.
Layout: HEADER | SIZE | DATA
When strings are used as keys in objects or typed string arrays the HEADER is not included.
Layout: SIZE | DATA
The next two bits of the HEADER indicates the type of key.
0 -> string
1 -> signed integer
2 -> unsigned integer
For integer keys the next three bits of the HEADER indicate the BYTE COUNT.
An object
KEY
must not contain a HEADER as the type of the key has already been defined.
Layout: HEADER | SIZE | KEY[0] | VALUE[0] | ... KEY[N] | VALUE[N]
The next two bits indicate the type stored in the array:
0 -> floating point
1 -> signed integer
2 -> unsigned integer
3 -> boolean or string
For integral and floating point types, the next three bits of the type header are the BYTE COUNT.
For boolean or string types the next bit indicates whether the type is a boolean or a string
0 -> boolean // packed as single bits to the nearest byte
1 -> string // an array of strings (not an array of characters)
Layout: HEADER | SIZE | data
Boolean arrays are stored using single bits for booleans and packed to the nearest byte.
String arrays do not include the string HEADER for each element.
Layout: HEADER | SIZE | string[0] | ... string[N]
Generic arrays expect elements to have headers.
Layout: HEADER | SIZE | VALUE[0] | ... VALUE[N]
6 - Extensions
See extensions.md for additional extension specifications. These are considered to be a formal part of the BEVE specification, but are not expected to be as broadly implemented.