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Replays regularly show wrong accuracy & judgement counts #28744

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120-cell opened this issue Jul 4, 2024 · 5 comments
Open

Replays regularly show wrong accuracy & judgement counts #28744

120-cell opened this issue Jul 4, 2024 · 5 comments

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@120-cell
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120-cell commented Jul 4, 2024

Type

Game behaviour

Bug description

The accuracy and other stats shown at the end of replays do not match the ones I got when setting the score (which are correctly displayed online). The replay acc is usually too high and stays constant upon rewatching the replay. This is not a rare occurrence, it happens with almost every replay that I look at. See my top plays below for example.

Screenshots or videos

image
image should be 97.57%, 121x 100, 3x 50
image should be 94.82%, 68x 100, 1x 50
image should be 97.08%, 26x 100, 4x 50
image this one is correct
image should be 96.65%, 27x 100

Version

2024.625.2

Logs

compressed-logs.zip

@smoogipoo
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smoogipoo commented Jul 5, 2024

Sticking to just the first one, do you have the replay for that one in your local leaderboard with the correct stats? If so can you provide that?

@120-cell
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120-cell commented Jul 5, 2024

The screenshots are from my local replays, meaning the local replay is incorrect. Here's the file
120-cell playing -45 - Crimsonic dimension (Sanch-KK) [Phantasm] (2024-05-20_22-29).zip
I also checked the online replay and it seems to be the same as the local one.

@ssz7-ch2
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duplicate of #11311

@smoogipoo
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@ssz7-ch2 Have you actually tested to make sure that this is that issue, or are you just making a similarity inference?

@ssz7-ch2
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@ssz7-ch2 Have you actually tested to make sure that this is that issue, or are you just making a similarity inference?

I should've added "most likely" before it as I am making a similarity inference. But I'm not sure how it would be possible to test if these specific replay discrepancies are caused by that issue. Since you won't you need the unrounded timestamps for the clicks? which I don't think is possible to retrieve anymore.

Afaik that is the only issue that causes differences in 300s/100s/50s for non-classic std plays, so I think it's very likely that that's the cause of the discrepancies seen here.

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