Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
3D C++ Game Engine - yet another open source game engine
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontau…
The iconic SVG, font, and CSS toolkit
Easy to integrate memory allocation library for Direct3D 12
Easy to integrate Vulkan memory allocation library
Render Pipeline Shaders SDK
free C++ class library of cryptographic schemes
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Golang ORM with focus on PostgreSQL features and performance