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game-windows.cpp
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game-windows.cpp
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#if defined(ARLIB_GAME) && defined(_WIN32)
#include "game.h"
#include "runloop2.h"
#include <windowsx.h> // GET_X_LPARAM isn't in the usual header
#define WS_BASE WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX // okay microsoft, did I miss anything?
#define WS_RESIZABLE (WS_BASE|WS_MAXIMIZEBOX|WS_THICKFRAME)
#define WS_NONRESIZ (WS_BASE|WS_BORDER)
extern const IMAGE_DOS_HEADER __ImageBase;
class gameview_windows : public gameview {
public:
HWND parent;
HWND child;
gameview_windows(uint32_t width, uint32_t height, cstring windowtitle, uintptr_t* pparent, uintptr_t** pchild)
{
static_assert(sizeof(HWND) == sizeof(uintptr_t));
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = (HMODULE)&__ImageBase; // gameview shouldn't be used from a dll path, but why not
wc.hIcon = LoadIcon(wc.hInstance, MAKEINTRESOURCE(0));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpszMenuName = NULL;
wc.lpszClassName = "arlib";
RegisterClass(&wc);
parent = CreateWindow("arlib", windowtitle.c_str().c_str(), WS_NONRESIZ,
CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, NULL, NULL);
SetWindowLongPtr(parent, GWLP_USERDATA, (LONG_PTR)this);
SetWindowLongPtr(parent, GWLP_WNDPROC, (LONG_PTR)s_WindowProc);
// why are you like this, microsoft
// if I set a size, it's because I want that size as client area
// nobody cares about total window size, especially in XP+ where window borders are rounded
RECT inner;
RECT outer;
GetClientRect(parent, &inner);
GetWindowRect(parent, &outer);
uint32_t borderwidth = outer.right - outer.left - inner.right;
uint32_t borderheight = outer.bottom - outer.top - inner.bottom;
SetWindowPos(parent, NULL, 0, 0, width+borderwidth, height+borderheight,
SWP_NOACTIVATE|SWP_NOCOPYBITS|SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER);
ShowWindow(parent, SW_SHOWNORMAL);
*pparent = (uintptr_t)parent;
*pchild = (uintptr_t*)&child;
}
bool stopped = false;
function<void()> cb_exit = [this](){ stop(); };
bool running() override { return !stopped; }
void stop() override { stopped = true; }
void exit_cb(function<void()> cb) override { cb_exit = cb; }
bool focused() override { return (GetForegroundWindow() == parent); }
~gameview_windows()
{
DestroyWindow(this->parent);
}
key_t vk_to_key(unsigned vk)
{
static const uint8_t vk_to_key_raw[256] = { // there are only 256 vks, just hardcode it
//x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0, 0, 0, 0, 0, 0, 0, 0, 0x08,0x09,0, 0, 0x0C,0x0D,0, 0, // 0x
0, 0, 0, 0x13,0xAD,0, 0, 0, 0, 0, 0, 0x1B,0, 0, 0, 0, // 1x
' ', 0x98,0x99,0x97,0x96,0x94,0x91,0x93,0x92,0, 0, 0, 0xBC,0x95,0x7F,0, // 2x
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 0, 0, 0, 0, 0, 0, // 3x
0, 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', // 4x
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 0xB7,0xB8,0, 0, 0xC0, // 5x
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8C,0x8E,0, 0x8D,0x8A,0x8B, // 6x
0x9A,0x9B,0x9C,0x9D,0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0, // 7x
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x
0xAC,0xAE,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x
0xB0,0xAF,0xB2,0xB1,0xB4,0xB3,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x2B,0x2C,0x2D,0x2E,0, // Bx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx
0, 0, 0xC3,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx
};
return (key_t)vk_to_key_raw[vk];
}
function<void(int scancode, key_t k, bool down)> cb_keys;
#if 0
void calc_keyboard_map()
{
struct {
uint8_t arlib;
uint8_t vk;
} static const keymap[] = {
{ K_BACKSPACE, VK_BACK }, { K_TAB, VK_TAB }, { K_CLEAR, VK_CLEAR }, { K_RETURN, VK_RETURN }, { K_PAUSE, VK_PAUSE },
{ K_ESCAPE, VK_ESCAPE }, { K_SPACE, VK_SPACE }, /*{ K_EXCLAIM, },*/ /*{ K_QUOTEDBL, },*/ /*{ K_HASH, },*/
/*{ K_DOLLAR, },*/ /*{ K_AMPERSAND, },*/ /*{ K_QUOTE, },*/ /*{ K_LEFTPAREN, },*/ /*{ K_RIGHTPAREN, },*/
/*{ K_ASTERISK, },*/ { K_PLUS, VK_OEM_PLUS }, { K_COMMA, VK_OEM_COMMA }, { K_MINUS, VK_OEM_MINUS },
{ K_PERIOD, VK_OEM_PERIOD }, /*{ K_SLASH, },*/
{ K_0, '0' }, { K_1, '1' }, { K_2, '2' }, { K_3, '3' }, { K_4, '4' },
{ K_5, '5' }, { K_6, '6' }, { K_7, '7' }, { K_8, '8' }, { K_9, '9' },
/*{ K_COLON, },*/ /*{ K_SEMICOLON, },*/ /*{ K_LESS, },*/ /*{ K_EQUALS, },*/ /*{ K_GREATER, },*/ /*{ K_QUESTION, },*/
/*{ K_AT, },*/ /*{ K_LEFTBRACKET, },*/ /*{ K_BACKSLASH, },*/ /*{ K_RIGHTBRACKET, },*/ /*{ K_CARET, },*/
/*{ K_UNDERSCORE, },*/ /*{ K_BACKQUOTE, },*/
{ K_a, 'A' }, { K_b, 'B' }, { K_c, 'C' }, { K_d, 'D' }, { K_e, 'E' }, { K_f, 'F' }, { K_g, 'G' },
{ K_h, 'H' }, { K_i, 'I' }, { K_j, 'J' }, { K_k, 'K' }, { K_l, 'L' }, { K_m, 'M' }, { K_n, 'N' },
{ K_o, 'O' }, { K_p, 'P' }, { K_q, 'Q' }, { K_r, 'R' }, { K_s, 'S' }, { K_t, 'T' }, { K_u, 'U' },
{ K_v, 'V' }, { K_w, 'W' }, { K_x, 'X' }, { K_y, 'Y' }, { K_z, 'Z' },
{ K_DELETE, VK_DELETE },
{ K_KP0, VK_NUMPAD0 }, { K_KP1, VK_NUMPAD1 }, { K_KP2, VK_NUMPAD2 }, { K_KP3, VK_NUMPAD3 }, { K_KP4, VK_NUMPAD4 },
{ K_KP5, VK_NUMPAD5 }, { K_KP6, VK_NUMPAD6 }, { K_KP7, VK_NUMPAD7 }, { K_KP8, VK_NUMPAD8 }, { K_KP9, VK_NUMPAD9 },
{ K_KP_PERIOD, VK_DECIMAL }, { K_KP_DIVIDE, VK_DIVIDE }, { K_KP_MULTIPLY, VK_MULTIPLY },
{ K_KP_MINUS, VK_SUBTRACT }, { K_KP_PLUS, VK_ADD }, /*{ K_KP_ENTER, },*/ /*{ K_KP_EQUALS, },*/
{ K_UP, VK_UP }, { K_DOWN, VK_DOWN }, { K_RIGHT, VK_RIGHT }, { K_LEFT, VK_LEFT },
{ K_INSERT, VK_INSERT }, { K_HOME, VK_HOME }, { K_END, VK_END }, { K_PAGEUP, VK_PRIOR }, { K_PAGEDOWN, VK_NEXT },
{ K_F1, VK_F1 }, { K_F2, VK_F2 }, { K_F3, VK_F3 }, { K_F4, VK_F4 }, { K_F5, VK_F5 },
{ K_F6, VK_F6 }, { K_F7, VK_F7 }, { K_F8, VK_F8 }, { K_F9, VK_F9 }, { K_F10, VK_F10 },
{ K_F11, VK_F11 }, { K_F12, VK_F12 }, { K_F13, VK_F13 }, { K_F14, VK_F14 }, { K_F15, VK_F15 },
{ K_NUMLOCK, VK_NUMLOCK }, { K_CAPSLOCK, VK_CAPITAL }, { K_SCROLLOCK, VK_SCROLL },
{ K_RSHIFT, VK_RSHIFT }, { K_LSHIFT, VK_LSHIFT }, { K_RCTRL, VK_RCONTROL }, { K_LCTRL, VK_LCONTROL },
{ K_RALT, VK_RMENU }, { K_LALT, VK_LMENU }, /*{ K_RMETA, },*/ /*{ K_LMETA, },*/
{ K_LSUPER, VK_LWIN }, { K_RSUPER, VK_RWIN }, /*{ K_MODE, },*/ /*{ K_COMPOSE, },*/
/*{ K_HELP, },*/ { K_PRINT, VK_SNAPSHOT }, /*{ K_SYSREQ, },*/
/*{ K_BREAK, },*/ /*{ K_MENU, },*/ { K_POWER, VK_SLEEP },
/*{ K_EURO, },*/ /*{ K_UNDO, },*/ { K_OEM_102, VK_OEM_102 },
};
uint8_t n[256] = {};
for (size_t i : range(ARRAY_SIZE(keymap))) n[keymap[i].vk] = keymap[i].arlib;
puts(tostringhex(n));
}
#endif
void keys_cb(function<void(int scancode, key_t k, bool down)> cb) override
{
cb_keys = cb;
}
function<void(int x, int y, uint8_t buttons)> cb_mouse;
void mouse_cb(function<void(int x, int y, uint8_t buttons)> cb) override
{
cb_mouse = cb;
SetWindowLongPtr(child, GWLP_USERDATA, (LONG_PTR)this); // can't do this in constructor, child is only set by opengl/ctx-windows.cpp
SetWindowLongPtr(child, GWLP_WNDPROC, (LONG_PTR)s_WindowProc);
}
static LRESULT CALLBACK s_WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
gameview_windows * This=(gameview_windows*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
return This->WindowProc(hwnd, uMsg, wParam, lParam);
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
// handled by parent window
case WM_CLOSE: cb_exit(); break;
case WM_KEYDOWN:
case WM_KEYUP:
if ((lParam&0xC0000000) != 0x40000000) // repeat
cb_keys((lParam>>16)&255, vk_to_key(wParam), !(lParam&0x80000000));
break;
// handled by child window
case WM_LBUTTONUP:
case WM_LBUTTONDOWN:
case WM_RBUTTONUP:
case WM_RBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MOUSEMOVE:
{
static_assert(MK_LBUTTON == 1);
static_assert(MK_RBUTTON == 2);
static_assert(MK_MBUTTON == 16);
TRACKMOUSEEVENT tme = { sizeof(TRACKMOUSEEVENT), TME_LEAVE, child, HOVER_DEFAULT };
TrackMouseEvent(&tme);
cb_mouse(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), (wParam&(MK_LBUTTON|MK_RBUTTON)) | (wParam&MK_MBUTTON)>>2);
}
break;
case WM_MOUSELEAVE: cb_mouse(-0x8000000, -0x8000000, 0); break;
// handled by both
default: return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
void step(bool wait) override { runloop2::step(wait); }
};
gameview* gameview::create(uint32_t width, uint32_t height, cstring windowtitle, uintptr_t* parent, uintptr_t** child) {
return new gameview_windows(width, height, windowtitle, parent, child); }
void _window_process_events();
void _window_process_events()
{
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
#endif